Could somebody tell me, using small words and possibly pictures, exactly how ToEE f@rked up the "Cure X Wounds" spells? I've had a 3rd-level cleric cast Cure Light Wounds and heal one hit point, an impossibility according to SRD (1D8 + level, maximum +5 = minimum 4 hit points); I've also had the very same character, at level 3, use a Cure Moderate Wounds and heal 23 hit points, another impossibility (2d8 + level = maximum 19 HP at level 3). The second is annoying, but I'll take it when I can get it. The first, however, is FAR more common, and completely unacceptable. Is this something that can be fixed?