Creating magic items

Discussion in 'General Modification' started by seraglio, Sep 24, 2005.

Remove all ads!
  1. seraglio

    seraglio Member

    Joined:
    Oct 1, 2003
    Messages:
    45
    Likes Received:
    0
    Hi all. I've been enjoying playing and modifying ToEE with all the great tools you all have provided. There are some items/weapons I want to create that I'm not sure can be creted and I want to see if I've overlooked something:

    Monk Gloves: Basically I want to create a weapon that monks can use with flurry of blows that is enchantable and provides standard unarmed animations. Therein lies the problem, If I create a weapon with a blank 'weapon class' column, the monk will use unarmed anims, but cant use flurry. Any weapon type gives anims for that weapon. I know I can use armor and 'monster bonus damage', but thats not what I want in this case. Is there another weapon that has unassigned animations and acts like unarmed?

    Boots of speed/striding and springing: basically is there a way to either permanently increase speed from 30 to 40 using armor item? Or can you apply a Feat to character (like barbarian fast movement) using armor or items or even scripts? Id like items that on san_insert_item give the feat of barbarian fast movement (boots of speed) or spring attack (boot of S and S).
     
  2. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    try putting a 0 in colum 30 (the one 3 colums after the material colum)
     
  3. seraglio

    seraglio Member

    Joined:
    Oct 1, 2003
    Messages:
    45
    Likes Received:
    0
    Thanks Cujo. That makes for a hand to hand animation, though not specifically a monks anims. But thats close enough.

    Got some more questions. Does anyone have a list of which of the "bonus" types works with different prototypes? I have read and seen a lot of "monster bonus" work with armor, but not weapons for instance. Any more general rules like that?

    Also I can get certain monster effects to work on armor. Monster bonus damage and monster melee paralysis work, but monster melee poison does not. Has anyone else gotten it to work on anything?

    more random questions

    What does monster fast healing do?

    Where can I find the list of poison types that shows up in game when you click on a poison effect?

    thanks
     
Our Host!