There is one Colossal creature in the game, the Fiendish Colossal Monstrous Spider (14523). I just noticed while mucking about with the proto-editor that in it's size category (column 24) that Colossal is spelt wrong; i.e.. "size_clossal" Is this done on purpose and what effect would it have if it weren't? [edit] Ok, I did some testing using a colossal greatsword I made. First off I changed the human model Gargantuan so he could wield it. (Well, I eventually want to make a Gargantuan NPC so I was trying stuff out). When column 24 for the greatsword was spelt right, ie "size_colossal" it didn't seem to change anything and both the human and dwarf fighters could use it. When I changed good old col 24 to "size_clossal" it worked as expected and said it was too large for the dwarf to wield but the human had no problems. He even got the increased strength modifier of 1 due it being wielded 2-handed compared to a normal greataxe in one hand. I'm guessing that the spelling mistake originally occurred in the programming and we now have to script round it. :shrug:
Yes, but the only that seems to change is the size category, not the model size which I guess you can do some other way. It does grant the -4 to hit due to size difference though.
I just fought the Fiendish Colossal Monstrous Spider in the drow tunnels, and I noticed that it didn't have an attack and AC adjustment of -8 for being colossal. After searching and reading this thread, I changed the Object Size in the spider's 8.1.0 proto FROM "size_colossal" TO "size_clossal", and the -8 adjustments kicked in properly. I'm assuming maybe someone saw and fixed the apparent typo, but it seems as mentioned above that "size_clossal" is how it is actually spelled for it to work right.
A proper fix for this is to change the DLL. Thankfully there's enough padding there to add another character: Thanks for reporting!
Nice find! I'm naive to how changes like that make it into a new version of the game, being new and all that, but that would be a nice bug to fix. I know if I ever start digging into temple.dll like that I may get lost in there forever and never return to regular life. hehe.
Thanks for all the fixes you are making tot he temple.dll file, Sitra Achara. I personally appreciate it immensely. marc1967, having an extra capable person taking a close look at the temple.dll file would be a godsend!