Colosium Exploit (python Script)

Discussion in 'General Modification' started by XVicious, Sep 5, 2013.

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  1. XVicious

    XVicious Established Member

    Joined:
    Jun 21, 2013
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    So I was Hoping to make a nice little add to my game
    that I can use any time I want

    I decided to make 2 items usable in the game
    using
    Orb of sha:
    Note:

    How I use the Orb of Sha too
    transport to colleseum

    py00269telecolleseum.py
    Code:
    from utilities import *
    
    from toee import *
    
    def san_use( attachee , triggerer ):
    	if( game.leader.map == 5119 ):
    		game.fade_and_teleport(0,0,0,5001,400,400)
    	else:
    		game.fade_and_teleport(0,0,0,5119,500,488)
    	return SKIP_DEFAULT
    


    python scipt example for an encounter in the colisium
    using the Note as a voucher for a fight inside


    py00270EncounterCreate.py
    --------------------------------------------
    Code:
    
    from utilities import *
    
    from toee import *
    
    def myrand_encounter( num ):
    	if(game.leader.stat_level_get(stat_level) == 1):
    		while ( num > 0 ):
    			game.obj_create(14049, game.leader.location)
    			num = num - 1
    	if(game.leader.stat_level_get(stat_level) == 2):
    		while ( num > 0 ):
    			game.obj_create(14050, game.leader.location)
    			num = num - 1
    	if(game.leader.stat_level_get(stat_level) == 3):
    		while ( num > 0 ):
    			game.obj_create(14070, game.leader.location)
    			num = num - 1
    	return SKIP_DEFAULT
    
    
    def san_use( attachee , triggerer ):
    	if(game.leader.map == 5119):
    		myrand_encounter( game.random_range(1,3) )
    	return SKIP_DEFAULT
    
    
    somewhat temperary for now

    -------------------------------------------------

    the idea is too add the tab in protos for san_use for the item
    you want it to work with
    you just put the correct num for the scrip inside /data/src/

    i.e [269] and [270]

    thumb of thee result
     

    Attached Files:

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