Hello, I've been playing ToEE now and then since 2003 or something like that (fairly early vanilla), but I've recently decided to mod the game (Co8 8.1 and Temple+ a few weeks later on). Several nice fixes - but I still have crashes... Many of them involve the nice prestige class Ultimate Magus (my favorite prestige class together with Mystic Theurge and Dwarven Defender)... Sometimes my game crashes when I take the second level of Ultimate Magus, especially if I level as C-W-Wm-W-W - UltiM x2. Not always, but often... I've also had a weird crash when learning a new L1 Wiz spell from a scroll. I'm not sure, but it might be linked to learning the 16th L1 Wiz spell from a scroll. I could learn 17 L1 Wiz spells if I knew 15 when taking my 2nd Wiz level, but the game still crashed once I had memorised spells and rested. (At that point the game crashed if I opened any inventory or checked the map.) There also seems to be some chance luck needed if you take levels in both Ultimate Magus and Mystic Theurge, as my game seems to be much more eager to crash when I level up a toon that has both these classes. Mystic Theurge usually works pretty well (except if you try to level as a Favoured soul and Warmage), but not in combination with Ultimate Magus (unfortunately). Abjugant Champion L5 doesn't seem to trigger the "CL = BaB" effect, at least not when it comes to number of spells or possible feats (so no forge ring as F9-W1-AbjC5, even thoug CL should be 14). I haven't really tried much, but I used the console to give all my toons enough xp to level to L30 just to try out a few different setups. I saved, quit the game and restarted the computer after using the console. I'm not entirely sure, but it feels like the game is much more instable if you get too high as a Wiz. Are there any particular spells that I ought to avoid learning or memorising? Sometimes the game crashes at a random level-up, sometimes when closing the inventory and sometimes when using the map. I've realised that I need to save before I level up (so I always level up in the wilderness, usually at Emridy or outside the Moat), then level, memorise, rest (until the new spells are active) and use the map before I do anything more (before saving, even) - because if I was able to use the map after those steps then the level-up was a safe one and the game will work until the next level-up. After L20 taking a new level seems much more risky, so I wonder if it's even worth planing for a toon above L20. I've downloaded KotB, but I'd like to know if I'll experience the same problem in that game as well (it's the same engine, so my guess is that I will). I don't really need to go as high as 20 in ToEE, but it would be nice to have that possibility in KotB since I don't know the story in advance (and I usually prefer having slightly overbumped toons on unknown stories). Any thoughts on this?