I finally got it working. I had to run it on a single processor and turn off some of the graphic options update everything. Video driver and win 11. And run as admin. I can get it to run with no glitches. If I run it with multiple processors the glitching is so bad it gives me headaches.
I've played the Neutral Good line twice and both times I couldn't get it to complete finish the Moathouse quest. I've seen talks about Lareth. Is that the female hostage? Do I also have to kill the hostages to clear the quest? I'm not getting dialogue options that I've completed the quests. Only the same tired voicelines Terjon has. Also majority of Chaotic Neutral's voicelines are silent for those that are voiced in Neutral Good.
Lareth is the priest leading the moathouse bandits. He's on the second level near the exit cave. Kill him, read his diary, and then chat with Terjon.
What's the hype around the Radiant Longsword? Is it more powerful than regular Longsword or any weapon you can buy at the start or get early on? It doesn't seem to have a description (bug?). How powerful is it really? Also what does the masterwork modifier do? The item's stats don't seem to update if they have the modifier so I don't know what benefit they have. New to Dnd here.
if you Identify the radiant sword it will show its's a +1 holy sword. Holy adds +2d6 damage to evil creatures. Masterwork weapons add +1 to hit and Masterwork armor adds +1 to armor check penalties. A great resource to Dnd 3.5 rules is The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org plus the game has a decent guide. Just click the ? icon
Oh damn! Too bad I don't have a longsword user without adding a 7th party member or making a character with an overpowered race like those Monstrous PC races. Am I missing out much without that longsword? Is Lareth evil? I have a Monk/Rogue/Cleric/Druid/Beguiler/Wizard. Planning to make the Rogue a Spike Chain user since there's so many doors and chokepoints in this game for 3 or more melees from my previous runs - it's become annoying so I'm restarting from previous runs where I got the longsword. Also the Chaotic Neutral voicelines seems to be bugged and not working.
Most things you fight in the game are evil, so holy weapons are pretty good. Later on you might be able to craft holy weapons of other types for your non-longsword folks (you need a Good domain cleric with the right crafting feat). I think there are also a couple other holy weapons to find in the game if you aren't able to craft them. I think the longsword gets mentioned because it's very powerful for how early you get it. It's like 6th level equipment at 1st level or something. In the long run you probably wouldn't be missing a lot, but it's a big boost when you're at your most vulnerable stage in the game.
The Holy Avenger of this game is useful, but it lacks reach compared to even a simple Longspear. Combat Reflexes + big reach means more attacks, which also means more damage overall.
That thing is actually more like a lvl 9-12 range magic item per 3.5e rules (depending on your campaign; it's equivalent to a +3 longsword in terms of pricing/enchantment rules). It's RIDICULOUSLY overpowered to be given out by a Hommlet talky quest, but it's there, and it (or rather a legacy dnd version equivalent) probably was placed there in the original pnp module.
Hmm, yeah. I guess at 6 or 7 it'd be expected to be the only thing you own. I don't actually see anything comparable in the original module. There's assorted +1 gear equipped on specific characters (and Elmo has some +2 stuff). Also probably like 10,000-20,000 GP in assorted mundane valuables (coins, gems, etc.) mentioned around town. But the holy longsword might be a Troika invention.
When are you able to craft holy weapons and with what feats because that item sounds overpowered? Hmm. Maybe I should've picked Bard instead of Beguiler or Swashbuckler instead of Rogue or made my Monk go Ranger first since I'm speccing him a Two-Weapon Fighter anyway. Also it says in the game that Search and Disable Device governs the Trapfinding feat and I'm wondering how often those come into play since Skills seem to be anemic here.
You have to be level7, have the craft weapon feat, and be a cleric with the good domain. ORRRR you can use temple +to modify he rule set crafting requirements. Crafter still needs to be good though. For a spiked chain user id go with a fighter then maybe add some rogue level. High dex, combat reflexes, and improved trip are helpful.
Oh I was talking about the Radiant Longsword in why I'm wanting to use the Bard or Swashbuckler or Ranger. And won't I miss the extra Search and Disable device skill with someone that has Trapfinding and all those miscellaneous skills I don't think I have skillpoints for opting out of the Rogue? Also does the crafter have to be the cleric with the Good Domain or can it be any good caster with the Good domain Cleric as the bystander (I already have an Ehlonna Cleric)? Idk how crafting works in DnD. Also, Holy being good because of common Evil makes sense but what about the Cold and Axiomatic enchantments I keep hearing being recommended all the time? Edit: Oh just found out that different enchantments need different caster level requirements
In this game, the person with the item crafting feat needs to meet all the requirements themselves. Axiomatic is good because you fight a lot of chaotic enemies (the temple is chaotic evil). Cold is good because several demon types (which you fight) are supposed to require "cold iron" weapons to pierce their damage reduction, which is a special type of metal. But the game doesn't have those, and instead they made any weapon that does cold damage fill the same role.