Chest in the corridor?? (Spoiler)

Discussion in 'The Temple of Elemental Evil' started by Kurt, Nov 3, 2007.

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  1. Kurt

    Kurt Member

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    Hi.
    First of all, thanks a lot for the Co8 patch! It really adds serious replay value to the game (I had finished it 3 years ago with Co8 patch 2).


    I'm just wondering - In the temple, at the lowest floor, two boxes appeared with some sort of magic spell in the middle. What is this supposed to be for? :blink:
    When some character touches it, he stays blocked and loses life till he's dead. If during this slow death ordeal I select an other character, the game crashes...
    I tried picking the boxes, as the dialog suggests - it didn't work. I don't have a big picking skill anyway, since I mainly rely on Knock spells. So what is one supposed to do if he doesn't have a thief? Fortunately combat mode stops it, so I was able to cheat my way past it... :roll:

    Now it would have some use (=luring enemies into it) if it didn't stop during combat mode... Like that it's just a big pain, requiring to cheat your entire party across it while you explore the nodes (unless there is something obvious I missed).

    So, what did I miss? Spoil me, I'm about to finish anyway.
     
  2. Zebedee

    Zebedee Veteran Member Veteran

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    Hi Kurt,

    welcome to the forums.

    That is a trap. There is another way around the trap which doesn't need a relatively high lock pick skill (high only if you don't have a decent rogue really) but very few people have found it. I posted a file in the Cumulative Mod Fix thread (in the modding subforum, it's a sticky thread) which should make it easier for people to find the alternative solution.

    The combat mode thing is one of those little game things which allow you to avoid it. Shouldn't really but there you go.

    There has been a lot of discussion on how to add alternatives to getting past the trap but for the moment most of the active modders are kneedeep (and higher) in work for the KotB module. But once that is out I'd imagine further work will be done.

    Hope that helps.
     
  3. Kurt

    Kurt Member

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    Thanks. No problem, I was just wondering...
     
  4. Zebedee

    Zebedee Veteran Member Veteran

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    No worries. The modder Livonya created a mod for herself which encouraged the use of rogues. There were so many bugfixes in her mod that it was adopted into the official Co8 release. As you remember, every chest had the same insanely low difficulty in the original game.

    Never heard of the trap crashing the game in that way though, which is interesting and might be worth me having a peek at to see if I can work out why it happens. So huge thanks for that.
     
  5. Zalmoxes

    Zalmoxes Forest Guardian

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    Hi there. If you have a wiz(sorc) in your party, you could scribe some dimension door scrolls. At that point you prob have enough money and exp to do that.
     
  6. Kurt

    Kurt Member

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    I almost noticed... :roll: :biggergri


    Well, in my group which usually contains some combination of fighter/mage/cleric I always used Knock spells (scrolls, wands). Which obviously don't work here...


    When some character "touches" the spell, (s)he is immobilized and starts getting damage in many small doses; Apparently some loop running there. When selecting another character while this loop runs, the game crashes.
     
  7. Zebedee

    Zebedee Veteran Member Veteran

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    Thanks Kurt, will take a look tomorrow. The damage taken is what should happen. Wondering whether it is because you're in combat mode when you did this?

    And definitely knock is the friend of any party without a good rogue or bard...
     
  8. Kurt

    Kurt Member

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    Yes, but it's cheaper to use combat mode... :blush:

    I've done much running up and down that corridor, with various temple denizens on my heels, so I actually discovered and used the cheat without even thinking about it; At least till later, when I started cleaning the nodes. Going back home is easy (teleport), but getting back to the node gates is less obvious.
     
  9. Kurt

    Kurt Member

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    No, I'm not in combat mode. In combat mode the whole spell thing disappears anyway, and you can just walk through.
     
  10. Zebedee

    Zebedee Veteran Member Veteran

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    Thanks Kurt will definitely check that problem is not present with 5.04.
     
  11. Zalmoxes

    Zalmoxes Forest Guardian

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    Hmmm.... Hiring Furnok(for his rogue skills) any time you going there? Or, use just your mage with dimension door( no scribing for the others, so no money spent) enter the node, and voila, your whole party`s there. Given that you dealt with Hedrack already..
     
  12. Kurt

    Kurt Member

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    Sure. Well, Furnock (or any other NPC thief) isn't an option, since the party is level 14 by now; He would be a hindrance.
    Using the "whole party gates" game feature is very similar to combat-moding my way through it...
    (Not to mention I don't trust "cleaned" corridors to send my poor little elven mage all alone through them... Her place is behind the tanks, giving artillery support ("Fireball the bastards!")... :biggergri)

    What I miss is a "now I'm through I can switch it off once and for all" feature. But as I said, it's just a minor nuisance. If I posted here, is because I wondered if there is something big I missed (like the additional level you're supposed to go through... :biggergri
     
  13. Zebedee

    Zebedee Veteran Member Veteran

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    The problem with such a feature is that you can reach the trap for the first time from both ways.

    There is an alternative solution and I'm certain the trap will be revised to add more in the future to reward lateral thinking for various party builds.

    I do like that trap because the alternative solution does make you wonder. But then I always have a specialist rogue in my parties so I don't feel the pain quite so much as other players.
     
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