I'm quite annoyed by the way ToEE handles the dialogs. I have the party diplomat in the first place of the party roaster, but that does me no good because the game always selects the character nearest to the npc for the dialog, instead of the first one as in all the other D&D games I know. I managed to partly solve the problem for dialogs that are initiated by the party by simply adding a line "triggerer = game.leader" to san_dialog. This way it's still the pc nearest to the npc who walks to the npc but at least the dialog options are for the leader. But sadly this doesn't work for dialogs that are triggered by the npc. Seems the triggers don't use the san_dialog script of the npc. Is there a way to alter the triggers without going too deep into map editing? Or as an alternative, how would I go about adding a line "I don't speak for the party..." and then restart the dialog with the same line but the proper pc? I'd hate to use the last ressort method: changing all skill checks fro "pc" to "anyone".