Changing Starting Feats

Discussion in 'General Modification' started by chytah, Oct 21, 2003.

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  1. chytah

    chytah Member

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    'eys everyone,

    would like to know whether it is possible to edit the starting feats for each class,

    i.e. would like my thief to start off with the stealthy feat

    is there a file (.mes or .py) that sets the rules for these?


    thanks alot
     
  2. Phalzyr

    Phalzyr Established Member Veteran

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    I was looking for a file to change what is considered a class feat for each class, but didn't find anything. I didn't notice a starting one either.
     
  3. tkurgan

    tkurgan Member

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    I am pretty sure that stuff is in the executable. I think it is a no-go.
     
  4. chytah

    chytah Member

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    mmm..

    would be sad if it really were,

    how do the .mes copes work?

    notice that there is a.mes file which assigned id codes to all the feats,

    was hoping that it would operate like the starting equipment where there is just a list contained in either the /rules or /mes directory,

    have not been able to find anything as yet

    will keep an update going if i stumble on anything,

    in the meantime any headsup would be great
     
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