Hey folks! Loving the heck out of the CO8 and Temple+ mods. Makes playing this again after a decade a lot more smooth. I especially love the concept of the extraplanar chest. I usually roll caster-centric parties, so Strength gets dumped a lot. Running back and forth to town has been a hassle. Having a chest of holding would be sweet! Except I can't find the interface to summon it. Googling around has indicated it should be in the radial of whoever possesses the chest. No dice. I couldn't equip it to any slot, and trying to simply Use the item from inventory says "Item transfer error | You failed to use this item." Passing it to arcane or divine casters, or to the member with UMD ranks, nothing seems to be bringing up any discernible interface to summon/access the chest. It shouldn't be lost in the world (a common suggestion) since I've not yet been able to actually summon it. Halp?
Right-click on the character who has the chest to bring up the radial menu, it should be an option under the Items section (where potions and familiars are), then select Extraplanar Chest to summon it, read the note contained within it, put your crap in it and select Extraplanar chest again to de-summon it. Failure to de-summon it will result in it being unusable until you find the map you left it on and de-summon it.
That's what I'd figure. However, it is not in any of the five sections (combat (obv), abilities/whatever, skills, spells, or items/inventory). The option simply isn't there. I even reloaded the save prior to getting the chest, and it still is not a radial option.
Have you identified it? If not it will say "Magic Miniature Chest". Once you identify it, it will say "Extraplanar Chest Miniature" and show up on the radial dial under equipment.
Deeeeeerp. It never even occurred to me that it might need to be identified. Works fine now. Am I correct in reading that the two scrolls I picked up can create unique chests for the character holding them? Or is that a free 1500gp?
I was under the impression that the first scroll was for copying into your Wizards' spellbook, and the second for summoning the chest... baring in mind that you need to keep the two scrolls separate when scribing it else both scrolls will be consumed, and you will have to wait until you can cast it as a memorized spell before you can use it. Simply identifying the chest to be able to use it would be a bug in my opinion.
I've never actually cast the spell before. The one chest I find on the zombie has always held everything I would want to store, so I just sell the scrolls which are worth over 1000 gp each. I suppose you could learn the spell and make another chest if you want to, but it costs 5000 gp to do so. Don't forget to not put crafted weapons and armor in there, as well as wands, as they will lose their magic. SO easy to forget.
The miniature chest was supposed to be the material component required to cast the spell IIRC, casting the spell without the small chest in your inventory should create the small chest for a large fee, and/or 'enchant' the material component (identify?) small chest to make it usable.
Personally, I like the idea of having to ID the chest before using it, a miniature chest that summons another chest from a pocket plane really isn't common knowledge for a low level adventurer I would think. If my level two guys were that smart they might as well be able to just look at a ring and say, oh, that's a ring of protection + 1,2,3.
I think the point though, is that before the spell is cast upon the chest, it isn't magical. Identifying a non-magical item would therefore be pointless, and useless. Perhaps the miniature chest in the zombies' possession should be replaced with a non magical version of the small chest which is consumed when casting the spell for the first time and replaced with the identified magical version instead.
I've found that you can scribe spells on to scrolls well before you can cast them. I end up with seven of them that way, allowing me to sort my loot by type (or rather, merchant).
I'm very sure that isn't RAW either, more to the point I believe Rudy's mod fixed the issue by adding the crafter level requirement to scribe scrolls (?)