As you may know about the tripping bug where your high dex PC never uses their high dex bonus to resist trip attempts and instead it is applied to the opponent when you make trip attempts. 1: I would like to add dwarven stability to my PCs who are dex build so while they can't trip, they can at least get a +4 to resist trip since their dex would be +4 or higher. Is this possible by editing the racial attributes in worldbuilder before I roll up a character and then changing them back? 2: I would like to adjust the height (size) of the PC models. I play on a laptop and I always use the tallest height possible for every PC and would like it if the tallest height was actually the shortest height. i.e. vanilla male dwarfs are 3'9" - 4'5". I would like to make them 4'5" - 4'11". etc. I have tried changing the model scale % in protos.tab of prototype Dwarf Male 13002 obj_t_pc from 110 to 300 but it did nothing. The dwarf was still 4'5."
I can spawn a huge dwarf or human in the game with create 13000 or 13002 but my pcs are using the default values. I have co8 8.0nc with add on pack 1 installed. Maybe you have some texture or something else extracted that is allowing the engine to use the value in the protos.tab instead of the default values during character creation?
Yes, I believe the reason is, most NPC's have there own proto's tab slot, with their own individual scripts and game data attached to them like flaggs, or booleon true/false values. you would need to scale every obj_npc in the game [col 6] to what value you want inside proto's tab. good luck; there is another way you could do it maybe, edit a script file that all NPC's share if there is one, and cast enlarge person inside there python script for say san_first_heartbeat, and give ther parameter zero I think, for infinit durations. this would cause there size to increase, and also the added effects that come along with that spell in python
I'm really only interested in making the pc's large. What foldest have you extracted in addition to the default ones that co8 does I.e. meshes and textures, etc? For some reason when I generate pc's or when my druid wild shapes the engine uses the default model scale. It seems like the .dll order of operations causes it to look at the photos.tab file in the condensed data file instead of the extracted one I edit in data/rules.
well Like I would say, you would have to change everything to fit the scale you are looking for and change it. I dont concure with your same motivation to scale everything UP. but if you really wanted everything Scaled UP, the best way to do that, is to infact find the engines matrix values for scale, and hack it...