has anyone thought about enabling a PC to purchase XP at one of the shops or from a travelling salesman... (magician)
Actually you can give yourself all of the xp you need. Use Shift and ~ and type in game.party[X].award_experience(#######) X=party member and # is the amount you want to give.
Ax Thrower has a point. If you have to buy xp you wont' overpower yourself so you're stupidly powerful and make the game too easy.
There are no rules in D&D for purchasing XP with gold and I think implementing anything like that into the game would be a mistake. If people don't want to go about gaining XP the traditional way, then they can use the console.
I know the console method,... I was just thinking it would be kindof neat to allow a charachter to ** Train ** with another wizard in the game to either gain xp for crafting or learning spells... a little more realistic... they had to learn from someone,....
We stick to 3.5 rules or as close to them as we can get with what we can mod or change. Even if someone hacked it in, buying XP would never be part of a Co8 mod.
I agree with this guy! OH! Well whaddya know, that's me! Though I understand that you're following the rules, and that's fair enough, but a seperate optional mod would be nice...
Then I give you the suggestion I give everyone who wants a non-rules compliant mod that will never go into an official Co8 release: Learn to mod the game, and do it yourself. While I would never make such a mod, I will gladly help you learn how to do it yourself. There is a wonderful modding tutorial available, and you can catch me online if you have any questions.
Sorry Axe Thrower, I wasn't intending to crack any whips or chastise. Believe it or not, that was my way to encourage you to begin modding. That is how most of us started. We saw something we wanted in the game, and learned how to make it happen. It's really not that hard to do, it just takes some time to learn.
...actually no... I'm learning to mod right now and intend on taking one of the free modules and work it into an expansion... maybe build upon the orc theme from the caves..:dance:
@Ax Thrower ; To help make the task of "learning to mod" a little less daunting, look at this thread for a compiled list of console comands, the two you'd most likely be interested in are... game.party[X].stat_base_set(stat_experience,Y) game.party[0].money_adj(####) Make X = 0 for PC #1, 1 for #2, 2 for #3, etc. Make Y = the number you want their new Stat to be. Make #### = the amount in copper you want. (you will get plat, but need to add it in copper) These comands can be added to a dialogue file (data/dlg/*.dlg) which can be opened in notepad and follows the following format... Code: {Line number}{NPC response to males}{NPC response to females}{}{}{}{} {Line number}{PC response}{}{8 -> for smart PC's}{Requirement to make the line show}{Goto line number}{Action taken} {Line number}{PC response}{}{-7 -> for stupid PC's}{Requirement to make the line show}{Goto line number}{Action taken} The requirement would be... game.party[0].money_has(<####) - for when you haven't got enough money. game.party[0].money_has(=>####) - for when you have enough money or more. The action taken would be... game.party[0].money_adj(####); game.party[X].stat_base_set(stat_experience,Y)