Bugger!

Discussion in 'General Modification' started by Cujo, Oct 28, 2005.

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  1. Cujo

    Cujo Mad Hatter Veteran

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    I can't find what I'm looking for (I'm to sure if the wine's got anything to do with it) so I'll post a new thread.

    the daemon in DH causes a CTD so I after Talking to ted I made him a new daemon out of an enlarged quasit that was coloured red (this also means I can now make kobolds if people sitll want them) but the problem is I get a CTD when I sword of cahoem it (Its a great item when youi want to test how things die) now I've never had a CTD when a quasit dies (also I've never had that balor CTD crash either) but for some reason teds daemon CTDs me. I'm not sure if its the scripting or what but after spending that afternoon talking to C/B and working on the new daemon I don't really want it to go to waste.
     
    Last edited: Sep 13, 2006
  2. krunch

    krunch moving on in life

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    Cujo, are you just asking if we want red kobolds or are you asking more than that?
     
  3. Cujo

    Cujo Mad Hatter Veteran

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    Not red kobolds, just kobolds - green scaily things that sound like dogs and like to wear red or orange.

    2. why is this god damn CTD happening, Ted thought it was cos of the balor model but I've changed the model to a new one and I'm getting CTDs from it. It doesn't make any sence - well after a bottle of 2003 sauvignon blanc it doesn't make sence.
     
  4. krunch

    krunch moving on in life

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    Concerning the CTD, I'm not a programmer, but here's my guess.

    Maybe its a flag involving something like a characteristic of what [or how] stuff happens in the game involving the room map or when it dies...only Agetian could know for sure!..
     
  5. krunch

    krunch moving on in life

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    To explain, if it was something simple, Ted would have been able to make the beast so that you could actually kill it and the game not CTD. The way it works is when you do so much damage to it, it teleports away to prevent a CTD from happening [and you get experience as if you killed it]. This means it is something obscure like a flag and it happens on that room map and when it dies.
     
  6. Cujo

    Cujo Mad Hatter Veteran

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    Not enough logic, the reason Ted used the Balor model was because it was the only thing that looked right, and the reason he had it teleport away was because it CTD on death (like a lot of people seemed to get with the balor death in the fire node). I was talking to Ted the other day and we thought of using the quasit model - cos that has no reported CTD on death (unlike the balor). so we figured that if we changed the model the the CTD wouldn't accure and the daemon wouldn't need to teleport away to avoid the CTD.

    side note - why don't the other people in the room also cause a CTD when they die?
     
  7. krunch

    krunch moving on in life

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    Like I said, it is something obscure, like a flag where a programmer would not expect the problem to exist. And, considering you have changed models for the monster where the problem still remains, the daunting task changes and becomes a matter of let's investigate those things which remain and are still the same and unchanged even after changing models. This is a situation of when the person who finally figures it out and determines what causes the problem says something like, "Dadgummed, I cannot begin to believe that would even cause a problem, let alone a CTD issue.". Two words come to mind...dig deeper. You can do it. The swartchz [from Spaceballs, the movie] is with you, for you are Cujo.
     
  8. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Kobolds are a must...they are needed for Keep on the Borderlands.
     
  9. Cujo

    Cujo Mad Hatter Veteran

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    I'm going to use the lizard mans model for kobolds, the tail is better than the gnolls.
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I have to say I was a little reluctant about the use of the Quasit but now I see it in action, that looks FANTASTIC.

    So, the CTD: Well it has now happened for all the different Guardian models, and the Quasit. My analysis? Its because we are changing the size. The game is crashing when it tries to implement re-sized death animations for monsters.

    Cujo, would you mind testing this by using a normal size quasit as the model? (Just blat col 6, leave everything else the same).

    Keep in mind that when tested the Daemon CTDed on other maps with no other stuff from that battle present.

    Btw, Kobolds should be brown. Of course, if changing the size means a CTD on death, we have some serious problems :(
     
  11. Cujo

    Cujo Mad Hatter Veteran

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    well I did test it by changing the giant PC I made into the new Daemon (size changed and all) and it didn't CTD that was after the change teds daemon to new model and test death thing.

    btw all quazits are allready scaled to 18%, when I first made it I thought a quazit was only little so I made the model 250%, man that was huge. that snapshot is 40% the size of a "normal" sized quazit. - there are quite a few things that've had their size changed for the game.
     
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Yeah, it occurs to me that changing little lizards into dragons doesn't cause a CTD either, might not be the problem... well I will have a look when I get back. Be good if it works :)

    Hey, does your mastery of model colour mean Drow are back on, if only NPCs (for the moment? ;))
     
  13. Cujo

    Cujo Mad Hatter Veteran

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    No drow, the code for the models skin is different - because they can change clothes.
    Code:
    //  PC Base Body Types 100-999
    {100}{PCs\PC_Human_Male\PC_Human_Male}
    {101}{PCs\PC_Human_Female\PC_Human_Female}
    {102}{PCs\PC_Dwarf_Male\PC_Dwarf_Male}
    {103}{PCs\PC_Dwarf_Female\PC_Dwarf_Female}
    {104}{PCs\PC_HalfOrc_Male\PC_Halforc_Male}
    {105}{PCs\PC_HalfOrc_Female\PC_Halforc_Female}
    all of these models have a default "naked" skin which you can then chage to other outfits they don't have a set skin, the gnome uses the humans model and the dwarf skin.

    I'm waffling, I'll shut up now
     
  14. Cujo

    Cujo Mad Hatter Veteran

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    I was having another of my crackpot ideas yesterday, as it still seemed like a good idea today as a side project to this crazy idea I decided to fix Teds Daemon and I think I've found the problem. Firstly I turned it into a vrock - I just copyed and pasted the vrocks line from the protos and changed the numbers so its name was Daemon instead, then I killed it and it didn't CTD. Then I changed it to have the model I made and its size from large to medium etc and tested, no CTD there. Next I gave it its san_dialogue and san_combat numbers back, no CTD this time either. Finally I gave it its portait back from the vrocks one and tested, BAM CTD!

    In conclusion its the portrait that was causing Teds Daemon to CTD. I don't know why, it works fine with the vrock portrait (and I just tested with the balors pic and it didn't crash).

    this fix is based on the latest protos that allyx posted about a week or so ago, I think its up to date and can just be installed over everything else
     
    Last edited: Sep 13, 2006
  15. bradrinwi

    bradrinwi Established Member

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    will this protos work with the renegade mods and darmagons new spells?

    i notic its .01 mb lighter than my patched protos..
     
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