PY python Manual Bug fix script FILE: py00213mona.py PATH: [toee]\data\scr\ NULB quest bug: likeley covered by someone but I am re-iterrating the issue via manual fix; so this is what can happen; you just see the Bru apprentice; knock him out unconcious with non-leathal force; or this is just a know constant issue; where you have owner ship of this sah orb but your quest never advances with Mona in NULB Code: from toee import * def san_dialog( attachee, triggerer ): #edit by XVicious for Mona Bug (group has Orb ; by force took orb, but flag was never unset) for obj in triggerer.group_list(): if (obj.item_find_by_proto(12565) != OBJ_HANDLE_NULL): game.global_flags[317] = 0 if ( not attachee.has_met(triggerer) ): if game.quests[35].state == qs_completed: triggerer.begin_dialog(attachee,300) else: triggerer.begin_dialog(attachee,1) elif ( game.quests[60].state == qs_botched ): triggerer.begin_dialog(attachee,260) elif ( game.quests[60].state == qs_completed and game.global_flags[315] == 1 ): triggerer.begin_dialog(attachee,400) elif ( game.global_flags[317] == 1 ): triggerer.begin_dialog(attachee,330) elif ( game.quests[60].state <= qs_mentioned ): triggerer.begin_dialog(attachee,470) else: triggerer.begin_dialog(attachee,200) return SKIP_DEFAULT def san_dying( attachee, triggerer ): game.quests[60].state = qs_botched return RUN_DEFAULT def buttin( attachee, triggerer, line): npc = find_npc_near(attachee,8015) if (npc != OBJ_HANDLE_NULL): triggerer.begin_dialog(npc,line) npc.turn_towards(attachee) attachee.turn_towards(npc) else: triggerer.begin_dialog(attachee,150) return SKIP_DEFAULT in code summery: Use Pre check method for script and pre effect; this code loops through group party looking for orb ownership. If someone has it, it will pass this info to original script. the dialog will adavnce too and Mona will ask for the ORB dialog.