Black Adder Venom

Discussion in 'The Temple of Elemental Evil' started by Kalshane, Jan 26, 2006.

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  1. Kalshane

    Kalshane Local Rules Geek

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    I did a search and couldn't find any reference to this. Has anyone noticed that Black Adder venom (what vipers and such have) does Strength damage instead of the Con damage it's supposed to? Is there an easy way to fix this? (FTR, yes, I know it's not them having the wrong poison. It displays on-screen as Black Adder, and both the PNP rules and the in-game help list Black Adder as doing Con damage.)

    Has anyone encountered any other poisons that don't work as advertised?

    While we're on the subject, is there any way to increase the save DC for the poison of tougher monsters? The venom of a huge viper is supposed to be more potent than that of a small one, but in ToEE the same DC is used for both.
     
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    From one of the .dat files...
    You may like to experiment with a viper and alter his melee poison (use the last 2 numbers - not the 3##) to see what works and what doesn't.
     
    Last edited: Jan 26, 2006
  3. krunch

    krunch moving on in life

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    this was discussed before..

    venom + spider + dc search in general modifications
     
    Last edited: Jan 26, 2006
  4. Kalshane

    Kalshane Local Rules Geek

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    Yeah, I figured out how the poison type is designated in the protos.tab when I was doing my overhaul. I was just surprised to discover that the poison itself wasn't doing what it's supposed to do.

    Thanks, krunch, though that says nothing about the poison being there, but not working the way it's supposed to. The answer about the DCs is helpful, though. Sounds like there's no easy fix.
     
  5. marc1967

    marc1967 Established Member

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    Regarding Black Adder venom from vipers...

    I've been slowly verifying if all the different poisons work, and with a few exceptions they all seem to do what they are supposed to. There are a few DC's off by a 1 point here and there, and once there is a 1d6 when there should be a 2d6 etc., but they all seem ok more or less. The only thing that somewhat disappointed me was that the 3 poisons that should do permanent damage do not, Ungol Dust(cha), Burnt other fumes(con), and Shadow essence(str). This is no real biggie since those are not used anywhere.

    Anyway, back to the Black Adder venom. Here is the effect in game vs. RAW.

    Code:
    ToEE -     initial: no effect           secondary: 1d6 strength
    RAW -      initial: 1d6 Constitution    secondary: 1d6 Constitution
    This seems like more than an accidental bug, and wonder if anyone thinks the power may have been intentionally "stripped down" because of the high probability of instant death from Constitution damage, which would be too deadly and turn players off from the game.

    Maybe the true effect of viper venom could be simulated by using one of the other poisons which closely resemble the real thing and does a little Con damage.

    On a related note: The fact that no saving throw is allowed when you are initially poisoned seems to have upset and/or confuse people. But this is correct since there is no initial effect to save from. The poison counter sits on your character until the secondary effect hits.
     
    Last edited: Jun 30, 2016
  6. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    That's threadromancy of a 10yo thread - that might be some sort of record.

    Do you get adder venom from adders? Then yes, it was doubtless nerfed deliberately: getting massive constitution damage from some passing snake was probably thought excessive - Str damage is the sort of thing 'lesser' monsters like the moathouse spider do.
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    There's a bug relating to poisons who have no delayed effect, which causes the poisoned status to linger. Dragon Bile was affected, don't know if there are any others. The Banshee had this poison and I saw that it got switched out in Co8, presumably for this reason.
    (this was fixed in Temple+)

    The poison specification table is located in 0x28C080, and the structure is
    Code:
    00000000 PoisonSpec struc ; (sizeof=0x20, mappedto_742) ; XREF: .rdata:poisonSpecs/r
    00000000 dc db ? ; XREF: PoisonedOnAdd+A2/r PoisonedBeginRound+57/r ; base 10
    00000001 immNumDie db ? ; XREF: PoisonedOnAdd+77/r PoisonedOnAdd+11E/r
    00000002 immDieType db ? ; XREF: PoisonedOnAdd+70/r PoisonedOnAdd+117/r
    00000003 immDieBonus db ? ; XREF: PoisonedOnAdd+69/r PoisonedOnAdd+110/r
    00000004 immediateEffType dd ? ; XREF: PoisonedOnAdd+23/r ; PoisonedOnAdd:loc_100E9EB0/r ... ; 0-5 - stat affected; -7 does normal damage; -8 causes paralysis; -10 does nothing
    00000008 immSecNumDie db ? ; XREF: PoisonedOnAdd+167/r
    00000009 immSecDieType db ? ; XREF: PoisonedOnAdd+160/r
    0000000A immSecDieBonus db ? ; XREF: PoisonedOnAdd+159/r
    0000000B field_B db ?
    0000000C immSecond dd ? ; XREF: PoisonedOnAdd+14B/r PoisonedOnAdd+176/r ; base 10 signed
    00000010 delayedNumDice db ? ; XREF: PoisonedBeginRound+DE/r
    00000011 delayedDieType db ? ; XREF: PoisonedBeginRound+D7/r
    00000012 delayedDieBonus db ? ; XREF: PoisonedBeginRound+D0/r
    00000013 field_13 db ?
    00000014 delayedEffect dd ? ; XREF: PoisonedBeginRound+3C/r
    00000014   ; PoisonedBeginRound+ED/r ; base 10 signed
    00000018 secNumDie db ? ; XREF: PoisonedBeginRound+127/r
    00000019 secDieType db ? ; XREF: PoisonedBeginRound+120/r
    0000001A secDieBonus db ? ; XREF: PoisonedBeginRound+119/r
    0000001B field_1B db ?
    0000001C delayedSecondaryEffect dd ? ; XREF: PoisonedBeginRound+10B/r
    00000020 PoisonSpec ends
    
     
  8. marc1967

    marc1967 Established Member

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    I noticed that, i think the other one is Carrion Crawler Brain Juice. Can't wait to get all the Temple+ stuff implemented if I ever get around to finishing my adventure.

    I'll try to dig through that and see if I can change the Black Adder venom to 1d6 Con. As usual, this sort of thing is above my general level of programming knowledge, I'll let you know what happens.
     
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