I am going to Birth here 2 Monsters for TOEE any version, The Ravid and a Tiger. Now then, the Ravid is a flying serpent type outsider with a dragonic looking head with one claw (exrta planar -positive energy plain) that scuries about aimlessly raising random creatures from the dead as followerers. since its like a serpent, I will be using the original Snake Model as a base for the scupling. the Tiger needs no indroduction, so I will be basing its scuplture out of an earlier Cat mod I had done in the past. Stay tuned, I am going to post pics and comments for the entire process of adding these two MODS into TOEE. using skm tool set here I managed a version of the Ravid that I accept as a Formable foe at challenge rating (CR) 5. in this picture you would see some of the modding process, and the run time BETA tests the Ravid in the picture is scaled to 200% to get a better picture. to finalze the Ravid, some more modding will be due, to change the Models Material Definitions to point to its own folder where I will want the Toee engine to look for its textures and animation. ____________________________________________________ The Tiger will be Next here, then I will finalize both versions using some HEX Edit and editing some Scripts, plus adding their Protoype RULES and STATS. the links to them will be available soon here in ZIP file formats. DM opinion: I believe the Ravid is a Party saver if your party scrubs and they all DIE, the DM can make up a Cocomamy story and say, that your party was some how raised from the dead by a wondering Ravid, now you can try your Campaign again. also you could use a Ravid to lead an Undead brigage of zombies, to raid a village and say that the Ravid being a nuetral creature, one day decided to create a zombie army, -sounds like a good side quest for TOEE, survive an envading horde of zombies followed by a bossy RAVID. duhn -duhn - duuuuuuuh dramatic classical music queue in the G-minor key... -XV- --------------------- TigerS.zip Direct Link http://www.co8.org/forum/attachment.php?attachmentid=8501&d=1429639158
:rock:Siberian and Bengal Tiger monster MOD -xv- run through homlet on a ZERGING Rampage as either a Bengal or SIberian TIGER PC model. ;p ;P :rock: DirectLink for TigerS.zip http://www.co8.org/forum/attachment.php?attachmentid=8501&d=1429639158 Tutorial about adding new monsters into Toee here (thread Link) http://www.co8.org/forum/showthread.php?t=11307
Siberian tigers are bigger than Bengal tigers. I've watched every David Attenborough nature documentary series since Life On Earth blew my mind in the 1980s, so that's why I know this.
Dualy noted gazra, I will take that into account when I eventually create the proto-type for this monster. I enjoy realism ideals, so I would'nt want it wrong.
It turns out that David Attenborough was wrong. The Bengal tiger is bigger. Sorry for misleading you, XVicious.
So if the Tiger is for sale in a market as say a companion, the Bangel Tiger would be bigger, but.... if the Tigers are in the wild, and have not been exposed to post tramatic stress, then...the siberian tiger would actualy be the bigger cat.
David Attenborough was correct - the Siberian (or Amur) tiger is the biggest cat subspecies in the world. National Geographic states: WWF (World Wild Life) states: Wikipedia states: Unknown source states:
Very good Gazra, thank you for the valueable information that entails the very specifics for these cats I am alowing here for Download, and at post #1 edit (thanks too the CO8) Direct Link too TigerS.zip download http://www.co8.org/forum/attachment.php?attachmentid=8501&d=1429639158 ---------------------------------- if anyone is interested in getting the Ravid monster Mod please let me know here, so I can finalize that prodject and upload a ZIP package. other wize the Tiger's are the big Show Case here, and will be the only one available for Download to its beta version Files. Beta versions: They have no proto_type in protos.tab they have no ID in meshes.mes they have no ID in discriptions.mes they have no independent materials folder path defined in the SKM Beta versions only overide and replace the original base model in game inside data folders. TOEE\data\art\meshes\monsters\ I.E. the tiger model replaces the wolf model | .- monsters\dogs\wolf\ this could be changed to | .- monsters\cats\tigr\ using hex edit on the SKM itself, and changing the Materials file paths. there is more details inside the ZIP file in READ_ME.txt for information about adding new unique monsters into TOEE. you can also Check out this tutorial about adding new monsters into Toee here (thread Link) http://www.co8.org/forum/showthread.php?t=11307