Balor Magic Resistance

Discussion in 'General Discussion' started by andrewfromde, Jun 25, 2022.

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  1. andrewfromde

    andrewfromde Member

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    Sorry..I posted this in the TOE forum. But it looks like this one is where the more current discussions are.
    Should the Balor's magic resistance protect it against Ghoul's Touch? I find that I am able to routinely use that spell to defeat it. (It inevitably fails its MR/Saving Through and then a fighter uses coup de gras.) Ghoul's Touch seems disproportionately powerful in this game, relative to its level. Is that a glitch in the game?
     
  2. Buffed Rabbit

    Buffed Rabbit Member

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    Lot's of spells feel overwhelmingly strong at specific cases. Personally I never used 'Ghoul's Touch' but I will give it a try.
     
  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    It's not Magic Resistance that is protecting the Balor, the spell Ghoul's Touch only affects Humanoids, whereas the Balor is a Planar Outsider of the Demon subtype. You should be getting a float line when you cast the spell on it that tells you why it doesn't work... "Target Immune: not a Humanoid" or something along those lines.

    https://www.d20srd.org/srd/spells/ghoulTouch.htm
     
  4. andrewfromde

    andrewfromde Member

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    So far, I have not run across anything that Ghoul's Touch won't affect. I used it to kill Z, also!
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Wow, OK well that right there is what we here call a bug.
     
  6. Sergio Morozov

    Sergio Morozov Paladin

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    Who would have thought ToEE + Co8 pack has any bugs left after almost 20 years, eh?
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Oh there are plenty of bugs left, unfortunately for hard coded bugs without the source code we either have to make do or rewrite the engine (Temple+). This however shouldn't be a hard coded issue, but a scripting issue with the spell in question.
     
    Last edited: Aug 6, 2022 at 4:46 PM
  8. Sitra Achara

    Sitra Achara Senior Member

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    I did fix the hardcoded bug where it didn't even do a saving throw... that's the worst part IMO, since Balor/Zuggy etc should have decent fort saves.
     
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