Another mod idea involving text

Discussion in 'The Temple of Elemental Evil' started by Gaear, Mar 22, 2005.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    Some particularly creative-minded people over at the Atari boards have in the past posted some lengthy text regarding the world of Greyhawk, IIRC, most times directly from Gygax's PnP module. At the time, the notion of creating scrolling text of these descriptions/stories at certain points in the game (beginning, upon entering Nulb, the temple, etc.) was entertained, although no one knew quite how to implement it. Such a thing would, in my opinion, go a long way toward setting mood and providing backstory, something the game is curently lacking.

    These texts could be provided by the Atari people in toto for insertion into the game. Can our resident modders think of a way to do it, and if so, would you and other forumers consider it a worthwhile endeavor?

    An example would be to lay/scroll this text over the scene of Hommlett when the PCs first arrive (the one with the birds flying across, etc.), likewise with the scene of the ToEE when you first get there . . .

    What does everyone think?
     
  2. Livonya

    Livonya Established Member

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    I haven't actually done this, but I am almost positive I can do it. I have looked at how it was done in the tutorial, and I believe it can be replicated.

    The hard part would be doing the writing.

    - Livonya
     
  3. dulcaoin

    dulcaoin Established Member Veteran

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    The exact thing mentioned (text over movie) probably is NOT doable through scripting, but something more "Baldur's Gate" style probably is, in the way that Liv is thinking of.

    The text that shows below the films now is EASILY changeable, but there's no way to add a lot of text and then pause anything to make sure it's readable.

    Better to give the user control as in the tutorial.

    BTW, there seems to be subtitles for the opening film, though I've never seen them played over it. They help explain the plot a little better. A shame.

    -- dulcaoin
     
  4. Livonya

    Livonya Established Member

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    Ugh, I guess I didn't read the first post well enough.

    Yeah, scrolling text would be way out of my league, but adding text boxes as in the tutorial would be possible.

    The original conversation on the Atari boards was about adding text boxes as in the tutorial (as I remember) so that is what I assume you were talking about.

    - Livonya
     
  5. Gaear

    Gaear Bastard Maestro Administrator

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    Yeah, it would be goofy to have the text on the screen while the intro movie's playing and the voice-over's going on. I more-so meant what you two are actually talking about, just using a still from the movie as a backdrop (or something similar, whatever works).

    Liv, by "doing the writing," do you mean simply typing in the text into your mod, or do you mean composing a story? Remember, these documents already exist, so there wouldn't be anything to create, unless you were thinking of material to cover new quests or plotlines you may have created. I'm sure that Lord_Spike and Edwin at the Atari boards would be happy to supply you with the text (or I could courier it for you). It could be cut and pasted, I would think . . . ?

    dulcaoin, what do the subtitles say? Maybe they could be used as well . . .
     
  6. Gaear

    Gaear Bastard Maestro Administrator

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    I know the topic your thinking of . . . the idea of having room descriptions, etc., when you enter them, like in the tutorial. That would be fine, but I'm thinking of a different thread where the possibility of having quite large bodies of text containing backstory was discusssed. If the only way that could be implemented would be through text boxes, that might be okay too.
     
  7. dulcaoin

    dulcaoin Established Member Veteran

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    Potential Spoilers?

    Not a whole lot, they just explain (in 3 lines) what's going on in the video.

    Check out the third line. Brings it all home, doesn't it folks? :)

    {0}{Ten years ago, in the year 569, the dark forces of the Temple of Elemental Evil rose up to face the united armies of Veluna and Furyondy.}

    {1}{At Emridy Meadows, the tide of evil was opposed by the forces of good. The northern armies fought bravely under the direction of the valiant Prince Thrommel, but the forces of evil seemed too great.}

    {2}{When at last it seemed that evil would triumph, that the Demoness Zuggtmoy would destroy the armies of good, a new hope arrived, the Circle of Eight.}

    Actually, what we're talking about would be more along the lines of a large "dialog" box in the middle of your view as you arrive at Hommlet (to take on one of your examples). It would consist of a set of text that the user can read and perhaps scroll through (if long enough), and it would be dismissed with a mouse click, after which you'd continue to play. At relevant spots in the story, this box would show up just before gameplay commences. It would have the current view of the party in the background, rather than a still.

    I apologize for throwing off expectations by mentioning Baldur's Gate, which did feature a bitmap, scrolling text, a voice-over, and even a button to replay what had been said.

    Start up the tutorial to see what's being talked about [though, I'm currently having difficulty figuring out if we can do what we want -- the tags for the text are currently hard-coded, and I've yet to find the .mes file that links tags to text, let alone allows one to create new tags]; sit through the opening movie, and then see the (two-in-a-row) text boxes that appear.

    Edit: Oops, I see in your followup that this became clearer for you.

    -- dulcaoin
     
    Last edited: Mar 23, 2005
  8. dulcaoin

    dulcaoin Established Member Veteran

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    Ah, dangit.

    I KNOW I scanned the help.tab for this information, but didn't (apparently) see it the first time.

    Anyway, the tutorial dialogs are just using the help system (complete with hyperlinks -- wicked cool), so this project is completely doable, in a very VERY fancy and cool way (IMHO). It won't even be hard to code, I don't think (the actual calls will be easy, it's triggering them appropriately that matters.

    Basically, imagine reading the cliff notes version of Hommlet, which will be fine for most people, but the really curious ones will see hyperlinks, and click those. Linked in could be character histories, rumors, hints, whatever was deemed appropriate. It'd be REALLY cool if we could "enable" certain sets of detail info dependent on game variables that get set as quests are completed. Then we could always flesh out just the appropriate subject matter without spoiling anything.

    -- dulcaoin
     
  9. Gaear

    Gaear Bastard Maestro Administrator

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    Wow, this sounds very cool . . . seems like some new crack in the engine every day!

    Let me know when/if you need the PnP text and I'll contact Lord_Spike to start assembling it. He seems to know more about greyhawk/temple than anybody. I'm sure he'd be up to the challenge of what you describe in your "hyperlinks" topic.
     
  10. Martinius

    Martinius Member

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    Did someone say Gygax? Well, the Circle was not at the battle, because they were busy with something else...

    Anyway, if you want flavor text (story) that is very easy to do - maybe though it would be better to borrow from Return to TOEE than from TOEE PnP module?
     
  11. lord_graywolfe

    lord_graywolfe Wolfman

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    if you need any info from the original i have the entire mod series that the temple comes from and can easily post any part of it that you want.
     
  12. dulcaoin

    dulcaoin Established Member Veteran

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    I've got this covered. Had whatever text I wanted to create pop up upon first arrival at Hommlet.

    I'd prefer that someone else manage the "writing" portion of this, since I've barely scratched the surface of the game (found my first spelling error, dug in to fix it, haven't looked back from modding since). Figure out the major transition areas (or NPCs) you'd want to attach these text views to, provide me with the text and direction, and I'll mod it up.

    For a start, a good set of text on the town of Hommlet be a good starting point.

    -- dulcaoin
     
  13. Gaear

    Gaear Bastard Maestro Administrator

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    dulcaoin - outstanding. I'm in the process of recruiting just the man your looking for to provide the necesaary text and direction. Stand by . . .

    graywolfe - your help will be very much appreciated as well.

    gaear
     
  14. lord_graywolfe

    lord_graywolfe Wolfman

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    ok ill dust off the mods and have them ready to look into. though i imagine that H1 and T1-T4 will be the only ones we need for awhile. just let me know what you all need :)
     
  15. Lord_Spike

    Lord_Spike Senior Member Veteran

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    I'd love...

    ...to help with this in some way. The text is easily cut and pasted on the forums, and I've typed a lot of it there already. My thoughts on this subject included books that could be placed at various locations around Hommlet. Each would contain pertinent information on various topics...just like the books in BG with the "History of the Drow", etc. I am more than willing to type out such histories to include realms that lie beyond the neighboring states; or whatever information is desired by the modders to add flavor to the game. A more detailed type of book would be like Lareth's diary, and would require the player to click to read further rather than just fill up a window with a lot of boring (to some anyway...) text.

    Gaear, thanks for the invite!
     
    Last edited: Mar 25, 2005
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