Animate Dead Spell Bug

Discussion in 'The Temple of Elemental Evil' started by Endarire, Nov 26, 2020.

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  1. Endarire

    Endarire Ronald Rynnwrathi

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    @Sitra Archara
    I made a test character yesterday using Co8 NC and T+ 1.0.83.1. Ted's domain spells mod was installed.

    Using animate dead should work like the spell description, producing skeletons and zombies of the appropriate size category and number of HD approximately equal to their base creature. Instead, this spell only produces basic skeletons and zombies, the CR1ish versions. I tested this spell on Hommlet's Wench visitors as well as a Hill Giant. All made the same creatures.

    Even D&D 3.0 didn't use these rules! Instead, 3.0 had sized-based Skeletons - Medium Skeleton, Large Skeleton, etc. 3.5 definitely doesn't use these rules!

    May we get this fixed?

    Thankee!
     
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