How possible would it be to say, alter a cat familiar to advance as a class? Whether this is through an actual character or changing the attributes of a familiar, it doesn't matter but i'm ciurious to know how this would be done. Might have to be set as a halfling to jive with the size and racial abilities. I would like nothing more than a talking cat as my party sorcerer. She would have the high pitched magician voice too. :grin:
You can make a PC, hack the player file to use the cat (actually it's a little wolf - hence the growls and howls) model number and the icon number there's a thread here that used the Vrock as an example.
Alternately, you can use the console to make it join the party as an NPC and it will immediately gain a level (which will be first level) and you can then level it up as you wish. First, open the console and enter Code: cat = game.obj_create(14901) Then enter Code: game.party[0].follower_add(cat) This is a little something I learned how to do when I was working on the summonable familiars.
Cerulean - I tried your method, and while it worked I couldn't force the cat into a sorcerer class. Is there a way to give it visible ability scores, or modify the existing casting stat? Allyx - The link to the editing tools are down. Is there somewhere else I can find them? Edit - Found the dat extractor, nevermind. Not sure if it's the one in the linked tutorial though.
Since my method adds it as an NPC, there is now way to make it's ability scores visable. You can change them via the console though, just as you would any for any character in the party. Code: game.party[x].stat_base_set(stat_charisma, y) x is where the cat is in the party line-up at the bottom of the screen. Start with zero and count from the left-most portrait (i.e. the left-most portrait will be zero, the next one to the right will be one ...) and when you get to the cat you will have x. y is the value you want the cats charisma to be. Alternately, if you want to create the cat, add it to the party and change it's charisma all at once and you are doing it exactly like I posted in my previous post, you can replace "game.party[x]" with "cat". You can change the other stats in a similar way. but you will have to search the forum for the exact commands. Sorry, but I won't help you have a cat sorcerer with an 18 strenght. That would be too over the top. Oh, and as an NPC, your cat won't be able to be the "face" of the party. NPCs can't initiate dialog. So this might not be the right solution for you.
Heh, If you do decide to hack the ToEEPC file to make a player character cat, you may want to turn a picture of Alice in Wonderland's Cheshire cat into a PC portrait (s/he'd have to learn Insisibility though - just for role play purposes ) for your cat character.
As much as I would love to, I felt massively overwhelmed when I starting reading the hack guide. Great suggestion though, I was torn between the cheshire cat (pshhh, invisibility is a must anyways ) and Nall from Lunar.
Nope, it's perfect! :rock: Thanks a ton. My face is my fluffy and non functional Paladin with a scythe. However, I assume I could just substitute "charisma" with "strength" , but the only stat I actually do want to modify to something useful is dexterity. The cat won't be able to wear anything or use items, so I figured I would be a ray fighter/debuffer and stay way back in the ranks. I plan on basically empowering scorching ray into every possible spell slot and taking the archer feats. One trick pony sure, but it's a fun trick
The current stats of the cat are: STR 3 DEX 17 CON 10 INT 6 WIS 12 CHA 7 The DEX looks good already. Couple that with the size bonus to AC (it's tiny, so that's an even bigger AC modifier that a halfling) and it should be pretty hard to hit. I would up the INT. A talking, spell slinging cat would have a higher INT.
Sorcerer slinging cat He talks through his raw "animalistic" magnetism... But as you wish. I think a 10 is respectable for a cat. Everything worked perfectly. Thanks alot Cerulean. I did notice I didn't get a first level feat, I presume because it's attached to the character creation screen. Should I expect to get the rest of them? (I'm certainly not complaining, I'm a familiar so I get improved evasion!)
I never really paid attention to how the leveling up to first level worked since at the time I was more interested in preventing the familiars from doing that when they were added to the party. I suspect that the first level feats are tied to the character creation functions. You should get the rest of them as your cat levels up. A word of warning, though. When you talk to your new NPC cat, do not tell it to get into your pack. If you do, it will be gone for good, along with any inventory it has.
Haha, alright. I have noticed something disturbingly incestuous - my familiar cat can summon a familiar? But yeah. Never talk to the cat. Check.
That raises a disturbing question. Do cat familiars go into heat? That could be rather awkward with the empathetic bond between familiar and master.
It wouldn't be so bad having a cat familiar who's "in heat" as long as Pepe Le Pew isn't around - stinking cloud and all that. :evil_laug