So I'm planning my first modded run through this game, and with how buggy the original version was back when I tried to play it it might as well be considered my first run period. I've installed all the compatible mods, jotted down some party ideas & 3.5 caveats, so I think I'm mostly good to go. I never really liked the work of generating a whole six party members though - I am far too much of a perfectionist, and it would take me ages to roll all of them and choose appropriate RP backgrounds (it takes long enough for one character in P&P, after all). I prefer the random element NPCs introduce to my game anyway - they force me to work with the tools I am given rather than optimise a playthrough from the beginning. It also seems to make sense from a story perspective that a smaller band of adventurers hires local henchmen for a given task who actually have a stake in the game. That's why I'm leaning towards going in with a small task force of two or three PCs and filling in the rest of the available party space with NPCs. Now, with Temple+ I understand I can set the PC/NPC ratio to flexible, so this should work technically, but my question is whether this is feasible for a first-timer from a gameplay perspective? Without going into too many spoilers, are enough NPCs readily recruitable at most points in the game to make progress possible? Will I run into any unintended consequences with a majority-NPC party? Last, do summons count against the same hard-coded five-followers-limit as NPCs? Have a great weekend!