A Paladin Fall list?

Discussion in 'The Temple of Elemental Evil' started by Sapper_Astro, Nov 15, 2007.

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  1. Sapper_Astro

    Sapper_Astro Established Member

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    Hey guys,

    Just wondering if we have a list of all the things that can make a Paladin fall? Some of these things are very silly, let me give you two examples;

    1) I go into the tavern, and I let my Dwarf sidle up and take part in the drinking contest. Now, I could imagine the Paladin refusing to enter it, but he up and falls when the Dwarf starts quaffing the frothy brown liquid!

    2) Later in the game, after trying to not get into anything that is evil, I start a convo with the Earth temple headman. Auto fall. I would have thought, after talking to other evil characters and not siding with them I could at least find out what the evil plans of the temple is and then smite them righteously ("Foul beast! I will smite thee righteously!"):Being_a_s

    Nope. No such luck. Just a big Fall for my Paladin.

    Does anyone else think the whole falling thing is slightly inconsistant at the moment?
     
  2. Sachmo

    Sachmo Knight of the Crown

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    I believe the fallen Paladin argument has been discussed in detail in other threads.
    I do agree that they do fall rather easily, especially the drinking game.

    In regards to the falling in the temple, that is usually after you accept or complete a task for one of the leaders. I too have thought "what if its for the greater good?" It could be, but that would be more the action of a chaotic good character, achieving good by any means, not a strictly lawful good character. A paladin would probably be expected to denounce the temple members as evil straight away and try and erradicate them.

    Thats just my thoughts, there are sure to be many different views on the matter.
     
  3. Cujo

    Cujo Mad Hatter Veteran

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    now thats one of the first not stupid responces to a paladin thead IMO.

    btw for the record I've never got a paladin to fall, so I'm not sure where that claims of "my paladins are falling left, right and centre" are coming from.
     
  4. wizgeorge

    wizgeorge Prophet of Wizardy

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    There are a few times in the game when a paladin falls, but it's scripted in the game, so it's not going to change. It comes with the game no matter what your thoughts are about paladins. They can always atone at the church. Just don't make any deals with the bad guys.
     
  5. str8-shot

    str8-shot Member

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    Just don't let your paladin deal with Mary for the curette. Definitely a Paladin no-no
     
  6. relic

    relic Established Member

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    I've noticed if you choose a lawful-good-aligned game from the start, you're unable to complete the Nulb quest for the curette in the Desperate Housewives mod, paladin or no paladin.
     
  7. windmillcrusadeR

    windmillcrusadeR Windmillcrusader

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    When you go to atone for the naughty bits a Paladine does: all he has to do is go to the church?

    Does a money thing pop when you start yak with the priests?

    I stopped playing paladins cuz i thought you were screwed once they fell.
     
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Very little about Desperate Housewives is meant to appeal to Lawful Good parties.

    Fallen paladins can atone, yes, at the Church. It takes some money and enduring the humiliation of having to ask Terjon for the service. But then, that builds character.

    Here is a list of reputations that automatically make a paladin fall.

    {1} {Butcher of Hommlet}
    {4} {Master of the Crude Insult}
    {6} {Tatterdemalion Tutelary}
    {7} {Defiler of Women}
    {8} {Master Ravager}
    {10} {Member of the Air Temple}
    {11} {Member of the Earth Temple}
    {12} {Member of the Water Temple}
    {13} {Member of the Fire Temple}
    {18} {Friend of Lareth the Beautiful}
    {20} {Victor of the Drinking Contest}
    {21} {Assassin of Lodriss}

    I will also mention getting heavy with Lodriss - "I don't care about Skole, I want you!!!" etc will make a paladin fall.
     
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    with 5.0.3+ assassinating theviscount of verbobonc will also make your paladin fall
     
  10. Sapper_Astro

    Sapper_Astro Established Member

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    {4} {Master of the Crude Insult}
    {20} {Victor of the Drinking Contest}

    Those two are really silly. Especially if it is another party member that initiates the reputation. The other things I can see the Paladin drawing their sword and attacking the party member that agreed/did the deed, or walking away never to return.

    But if it is hardcoded, thems the breaks I guess.
     
  11. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Paladins who have friends that go around making offensive comments to people & getting rowdy drunk will become fallen because people are known by who they associate with. They will think that the paladin is like the people s/he chooses to be around. It brings them into a state of disrepute, which reflects on their patron deity, who will remove the offending character from their good graces. Hardcoded is how it should be.
     
  12. Cujo

    Cujo Mad Hatter Veteran

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    A real life example is if all your friends are hells angels, law enforcement agencies are going to think that you're a bit dodgy as well - birds of a feather flock together.
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Hmmm... "but you hang out with sinners and tax-collectors! You must be evil!"

    I'm not sure real-life arguments work - this is a simple question of game mechanics: there may be 5 (or more) PCs but there is only one player. So all 5 PCs, be they paladins or Hextorites get held accountable for the player's actions with any given PC. For anyone who doesn't know, this isn't going to change in KotB: we simply aren't going to write dialogue options for 9 different alignments and 5 different players in every dlg file, it would be ridiculous.

    An NPC who commits some evil / immoral act, or has a pattern of such behaviour, might well create a scenario where the player should boot them from the party to protect the paladin (so to speak). That will ideally be the idea in KotB - small behaviours will lead to a slow degradation that will eventually see the paladin fall (not implemented yet). I might also include some butt-in moments where if an NPC does something wrong, a party with a paladin PC will have the option to speak up and say something. Then if the player just takes the 'never mind' option instead of the 'get the heck out of my party evil-doer!' then the paladin falls and its their own damn fault. But at the end of the day, there is nowhere in ToEE that the paladin doesn't fall because of anything but the PLAYER'S actions.

    Hmmm... a triple negative. Must exceed that one day. :bored:
     
  14. windmillcrusadeR

    windmillcrusadeR Windmillcrusader

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    I agree with your idea about intent. I'm a CS Lewis fan. The screwtape letters talk about the "intent" of even a good act can be selfish and decietful. Or the actions of a shady person be pure and decent.

    However, it is impossible to know what a person's true motive is.

    So the game, like TOEE has rules that are black and white.

    On the other hand, i agree with the "generality Rule"

    Hang out with Hell's Angeles and it safe to assume you're a drug dealer, or a thief.

    I work in the ER and treat even crack heads nice, but i also think that niceness won't get me very far with them outside the hospital.
     
  15. Sachmo

    Sachmo Knight of the Crown

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    I remember playing Eye of the Beholder in the old days and when you used to search gravesites for items. If you had a Paladin in your team he would act horrified and tell your team that he refused to be apart of it. But he would rejoin your team after you finished searching. Thereby maintaining his integrity and not falling.

    Couldn't the same thing occur for the drinking game? Could he not act disgusted and wait outside? I wouldn't think it would be enough for a Paladin to leave a party of adventurers for something like a drinking game, it would be enough to get him moody though.
     
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