Can anyone give me some hints on how to open the stable doors? I've tried the obvious: pick the lock and use Knock and Open/Close spells, but nothing is working. And I'm not thinking outside the box...
I think you need a key from a NPC that likes to party,, haven't been able to trigger the thieves guild in this release so i can't confirm it.
I think if you ask around you can find out who has the key: put yourself in the position of someone who legitimately needs to get in, and think about who you'd ask. Or read the description of the quest in your logbook FUTURE SPOILER: Spoiler But the most obvious spell should have worked, I thought I added that late but apparently not.