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I have decided to write a tutorial for the use of the in-game particle system. This tutorial is based upon my researching other people's findings,...
ok, so i'm making a seperate thread for this, as i'm in danger of derailing several threads already: What i am doing is attempting to create a...
Not Sure if this has been mentioned elsewhere on this forum (ive been in absentia lately - coming back tho), but Robert Jordan passed away the...
out of curiosity, i've been playing around with a necromancy-style cleric. (i looked through the SRD and PHB and couldnt find a duration for...
Re: Map Post-Production Crash-Course Here's how i do colour changes usually: the curves adjustment layer. this can be applied for overall...
Re: Map Post-Production Crash-Course regarding your query on touch-ups you sent me krunch, here's the quick way to achieve what you want. 1....
Re: Map Post-Production Crash-Course Here's the method i use for creating convincing, non-repetitive base-textures for maps. firstly, get a...
Map Post-Production Crash-Course Posting this here for now - can be moved to the public forums if people would like at a later date :) this is...
After making a comment that i had no idea how to get a custom avatar working (despite searching for the option) Spike's been trying to help me...
Posting this here so i can have it readily viewable (1 image per post, hope im not breaking any rules by doing that - i just want it easy to...
While i haven't tried my hand at making maps yet, with all the talk of 3d isometric programs and such; i thought i'd share a basic photoshop...
I've done some retextures for the following creatures, they are simple colour alterations of existing skins, nothing fancy. black bear - Bear...
Now, i know that currently theres still a roadblock in that models with more than one bone and animations can't be brought into the game. My...