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I can't deny that you're pumping those spells out ;) amazing work! I'd say it depends on the complexity of the effect you want - Sniper's Shot is...
You shouldn't sweat this one out - doug will add the hook, should solve everything. Although, on that note - are you uncomfortable with c++? I...
Oh, on that note. I now see your python is basically trying to re-create SneakAttackDamage from condition.cpp. As pygmy pointed out this nullifies...
Sagenlicht mostly used the Temple+ extender files so there's no conflict with those. Note that Bucket O' Spells and Domain Spells Mod themselves...
I think ET_OnDamageDealing is indeed reserved for strict melee attacks. However I've added a similar event for weapon-like spells, which covers...
P.S. here's the latest decompiled C code. I think this will be a handy reference for things not covered in the Temple+ code base (e.g. check out...
Oh, I see now. But in this case there's a simpler solution - make the condition apply a bonus capper to bonus type 37 (which is what the...
BTW. It's kinda hard to keep track of outstanding issues in this format. Could you make a public google doc where I can reply inline and cross off...
I don't understand why you go through all this work to determine whether the caster is already proficient. Just apply the condition - worst case,...
Sure! Sorry if it looks like I'm neglecting you, I'm kind of doing a round robin between various things right now...
Well, in the vague sense of the word ;) I'm looking for examples so that the implementation of swift actions won't conflict with these use cases.
Welp, it turns out it's a Temple+ bug. To be precise we introduced a bug when trying to debug/solve the original issue 3 years ago. And the worst...
Use the DM UI, it tells you everything:)
The go through doors issue is a well known vanilla issue unfortunately. I think it's due to the game doing collision detection with the door mesh...
About movement AOOs, movement is a special case. I think you need a hook for EK_QUE_AOOIncurs. See here:...
Note that installers often point to Program Files by default (I think GoG does that as well now). It's better not to install there.
https://github.com/GrognardsFromHell/TemplePlus/blob/master/TemplePlus/python/python_game.cpp#L1430...
Well in a sense there already is - inside modules/MODULENAME_core. But this was only recently introduced. The global overrides still takes...
You can clone the temple+ repo and run it in debug mode to debug C code. For Python scripts it's mainly with prints right now... you can also put...
Link in my signature..