Did you discover the ENTIRE map where you found the artifact for the priest? Just saying ... you never know what kind of goodies are just laying about. The "Tab" button is your friend.
Oh then I must check it out. I just don't want to run into the hill giant just yet. Maybe I will look around after I clean out the moat house.
Hill Giant ... hill giant ... who was talking about a hill giant, let me think. Did that Druid/Smith mention something about a hill giant head? I think he did, or was it masterwork items he was on about. Maybe I've just suffered a few to many crits to the noggin.
Well the hill giant is *very* tough (at least for a party of four). And for some reason I think the PRNG is rigged in favor of the NPCs ;-) Somehow i never seem to roll any number above 10 on attack rolls :-(
I have encountered the giant before:bored: I am busy cleaning out the moat house and finding in much easier with a level 2 characters.elvicthr
Yes. Talk to Brother Smythe (the blacksmith). He will send you to the captain of the guard, who will send you to Welkwood. It is designed for level 1 characters.
But I need to download the new content first. I have limited bandwidth:twitch: But My characters are level 2 and tey are not doing to bad in the moathouse.
I defeated my first ogre today I am going to level my rogue a little. One question you guys say the there is no point in levelling my druid and making her a fighter? My party has leveled up and I decided to level my druid as well. Was that a wrong move? I know my party is doing well so far and the moathouse is a breeze.
There ain't no real right way to do things. It's all your personal preference. Keep playing the game a few hundred times trying different ways and you'll soon find out what you prefer or don't. I personally don't like druids unless I want some specialized crafted items that clerics and wizards can't make, but that's just me. Others swear by them.
I have a Druid Barbarian Half-Orc (Bruin Brokentooth) build I use almost every playthrough. I keep him True Neutral. Mostly Druid for the spell progression, though you could go the other way for the Barb hit points and DMG reduction later. equip 'em with a Maul like me and MAUL the competition!!! Transform into a bear, AND have a pretty strong bear as a "pet". Rage for melee combat or use barkskin or treeshape for defense or recovery as needed. He can throw down a Flamestrike, or Call Lightning at high levels, however I don't use him like a spellcaster most of the time - he's mostly a fast-moving and incredibly strong tank that can cast spells when needed. The 40 ft of movement the Barb gets really helps out when he needs to move around the battleground to smack another opponent, move into range to cast a spell, or heal a player - giving him an edge on a cleric in some ways - since they can cast in full plate with no issues, but get the move restriction. I usually give him brew potions and have him carry those too. LOL he's usually the packmule, since he carries light equipment and has such a high strength score. Since he stays in leather armor to keep the high movement rate, he's also good at dodging blows with a high DEX and the Barb abilities. I don't usually worry too much with whatever scores he gets in INT or CHA. With a name like Bruin Brokentooth, he ain't exactly a charmer. which is why whenever i do the Fruella subquest he usually gets to be the "lucky" guy. LOL
Hi Mr. K As others have pointed out, "there is no one true way" to play the game. Depending on what deity your cleric worships and what domains he/she has, you could easily use him/her as a secondary fighter, especially if you have hired Elmo. I would recommend leaving your Druid "pure", as adding a level or so of fighter isn't going to help your druid with his primary function, which is elemental spellcaster and crafter. Remember that when a Druid is wearing metal armor, he can't use any of his druid spells or druid powers. I almost always have a druid (actually two: I always recruit Meleny) and I never multi-class my druids, ever. Druids have a variety of very useful spells. The Druid has the most useful first level spell in the game: Entangle. This is one spell that you can (and probably will) use right up into the Nodes. I will confess the only second level Druid spell that I ever use is "Barkskin", but adding up to four points of AC to any member in the party, is not to be sneezed at. The Third Level spell "Call Lightning" might only do 3D6 of Damage, but you can call down one bolt per caster level (up to 10) making it very useful in pitched battles with lots of enemies. The fact that it has a small area of effect makes it a lot easier to target the enemy with zapping any of your frontline fighting types. At 7th Level Druids get "Flamestrike" (2 Levels ahead of most clerics) and "Ice Storm", and at 9th Level they get "Call Lightning Storm" and "Stoneskin". Another factor to keep in mind is that if your Druid has the "Spell Focus: Conjuration" and "Augmented Summoning" feats, he can summon some pretty strong allies without having to "memorize" the "Summon Nature's Ally" spell beforehand. The Royal Canadian
Thanks but it is too late for the druid. But it is fine she will just have to be a little behind. Will just level my druid from now on.
So I finally cleared out the moathouse. In the end it was not so hard. This game is so awesome now that the mod has fixed it and it runs smooth. Edit: Were should I start in the temple? I know that you need to wear robes.