Here is a list of things I have fixed and will appear in my next update: 1) Ogres in Ogres cave will now all attack when you attack one of them 2) The vast majority of monsters/NPCs will not attack dying/unconcious targets 3) I fixed some of the looping dialoag problems that I accidentally added I will keep adding things as I get them fixed. - Livonya
more fixes 4) Fix for slight Spiritual Weapon problem 5) Also, I will be adding Allyx's additions to my mod permanantly - Livonya
A lot of people have posted dialog errors. Most of them were not things I did, but I am working on fixing them... So please keep posting dialog errors that you see and I will keep working on fixing them.. Thanks to everyone that has been posting bugs/errors! - Livonya
thank you Liv for taking the time to do all this great work. i only wish i could help more but your effort is greatly appreciated
Plan for beta 1.5 release Okay, I did a major re-work on the AI. So I now have it so that 90% of monsters/NPCs will avoid dying/unconcious targets. 8% of them will kill dying/unconcious targets if nothing alive is threatening them. 2% will gleefully kill the dying/unconcious with a smile of malice on their faces. I fixed many bugs, about 20 or so. Most small. I am going to continue working on changes all week and will probably release my beta 1.5 at weeks end. This release will not require a re-start and save-games will work with it. You will need to replace a lot of files, but it won't screw up your current game. Keep posting and I will keep fixing. - Livonya
6) Gnolls on first level of Temple no longer have DR. Also I found some gnolls on this level that Troika gave the wrong faction to so when you fought them they would either not join the battle or the other gnolls in the room would attack them. Very strange. I fixed it. 7) I fixed a few more small things last night. - Livonya
A quick thought... ...on gnolls. Do you think damage resistance was given to them because skeleton gnolls are only supposed to affected (to a large extent, anyway...) by blunt weapons?
Livonya-- I'm currently adding more powerful versions of wands of fireball and lightning bolt, do you want me to post them before or after your update version?
Sort of but not really. Here is what happened (in my opinion). At one point Troika had the Gnolls gettting Damage Reduction. Why? Who knows. They then removed the Damage Reduction from the protos.tab file thinking this would remove the Damage Reduction in game. For the most part that was true. If you create new Gnolls they do not have DR. However, there are 2 types of Gnolls (there are 5 total) that often have their stats locked by the mob.files on certain maps. When that happens the DR is still there. When that happens the only solution is to destroy them and build new ones. - Livonya PS: Actually, I found other monsters that had this same problem as well.
Here is some more stuff I have done... 8) Added a new small quest 9) Fixed some more bugs from my Beta version 1.0 10) Added some new random encounters - Livonya
11) I believe I have fixed all the problems with both the Porky's Revenge and Mona's Orb quests. Let me tell you there were a LOT of problems with these quests. I think I have it all fixed now. - Livonya
Is it possible to make random encounters... Is it possible to make random encounters appear at a slight distance from the party? And thank you for all the great work!
I already did that. It is based on your Survival skill. If you have 0 Survival skill then they will be 0 distance away. If you have 15 Survival skill then they will appear 15 feet away. (this is for random encounters, NOT for sleep encounters) - Livonya