Proto Editor Preview - file

Discussion in 'Negative Energy Plane' started by Kobayashi, Sep 27, 2003.

Remove all ads!
  1. Kobayashi

    Kobayashi Member

    Joined:
    Sep 25, 2003
    Messages:
    21
    Likes Received:
    0
    Hope this time it works
     

    Attached Files:

  2. Chris Woods

    Chris Woods Member

    Joined:
    Sep 25, 2003
    Messages:
    48
    Likes Received:
    0
    Can you post a screenshot? I don't really want to install the .NET architecture if I don't have to.

    Chris Woods
     
  3. Mr. Underhill

    Mr. Underhill The Keeper of the Arcane Toiletries

    Joined:
    Sep 25, 2003
    Messages:
    81
    Likes Received:
    0
    Chris here's a screenshot of Proto preview
     

    Attached Files:

    Last edited: Sep 27, 2003
  4. Chris Woods

    Chris Woods Member

    Joined:
    Sep 25, 2003
    Messages:
    48
    Likes Received:
    0
    Much thanks. Looks very sharp Kobayashi!

    Chris Woods
     
  5. Dhoom

    Dhoom BIG Troll Berserker

    Joined:
    Sep 25, 2003
    Messages:
    139
    Likes Received:
    2
    Very nice, Kobayashi.

    I snagged it. heh.

    Want to make some custom quest item triggers. <G>
     
  6. Glamis

    Glamis Member

    Joined:
    Sep 25, 2003
    Messages:
    39
    Likes Received:
    0
    Wow.

    This looks great.

    I look forward to future development of this!
     
  7. Bundyo

    Bundyo Member

    Joined:
    Sep 25, 2003
    Messages:
    2
    Likes Received:
    0
    Looks perfect for its purpose Kobayashi

    btw, just wanted to ask - what theme are you using?
     
  8. Kobayashi

    Kobayashi Member

    Joined:
    Sep 25, 2003
    Messages:
    21
    Likes Received:
    0
    Heh, this screenshot wasnt made by me, you should thank Mr. Underhill for this.
    And btw my desktop is plain Windows 2003 server, not this nice looking desktop (btw what is it ? looks damn nice :)

    Anyway, i should have weapon editor ready soon ( today,max. tomorrow )
    And I like how it works :)
     
  9. Kobayashi

    Kobayashi Member

    Joined:
    Sep 25, 2003
    Messages:
    21
    Likes Received:
    0
    3 screeshots of weapon editor ( well,it will be full protos.tab editor later, but now just weapons are editable).

    1. sshot shows editor layout (and editing size property)

    2. sshot shows editing weapon bonuses (it is quite complicated and won't work for some special weapons like staff of striking; i mean - if you don't know what values should be where, ToEE will probably crash ).

    3.sshot shows editing flags ( with multiple combined values )
     

    Attached Files:

  10. Kobayashi

    Kobayashi Member

    Joined:
    Sep 25, 2003
    Messages:
    21
    Likes Received:
    0
    Errr, little mistake :)
    now the rest - sshots 2 and 3
     

    Attached Files:

  11. Mr. Underhill

    Mr. Underhill The Keeper of the Arcane Toiletries

    Joined:
    Sep 25, 2003
    Messages:
    81
    Likes Received:
    0
    -I'm running WinXp pro, but I use an alternative shell called Litestep, It's a highly customizable shell replacement with loads of functionality and highly adaptable, you can create bare minimum shells, or add about any thing you wish. It's basically and .exe replacement for explorer.exe with a bunch of .dll's or modules that add additional functions, ie., A VMW, Winamp controls, System monitors, clocks, and so on, there must be a few hundred different modules out there, all configured through text files. Litestep was originally designed by literunner, as a NextStep like shell for windows, he then opensourced the project and want on to other things, like winamp with Nullsoft. The project has been kept up for well over 6 years and is by far and above the most robost and stable shell replacement available. My theme is called Litegnome, but I have heavily modified it to my own ends.
    info:
    Litestep.net
    Shellfront

    btw...back on topic kobayashi those screens look great. can't wait for this. :)

    ScreenShot of my current Litestep theme:
     

    Attached Files:

  12. Glamis

    Glamis Member

    Joined:
    Sep 25, 2003
    Messages:
    39
    Likes Received:
    0
    Is saving disabled because it wouldn't work or is it disabled because you haven't tested it much yet?

    If you want to give us a -switch of some sort to enable saving then we could help you debug.
     
  13. Vaevictis666

    Vaevictis666 Established Member

    Joined:
    Sep 25, 2003
    Messages:
    114
    Likes Received:
    0
  14. Kobayashi

    Kobayashi Member

    Joined:
    Sep 25, 2003
    Messages:
    21
    Likes Received:
    0
    Vaevictis666: great list,thanks. I may add a few fields,mostly weapon specific.
    col68 is critical dmg. multiplier , empty field = x2
    col73 is start of crit. range, empty field = 20
    cols168-200: 11 set of bonuses, each bonus takes 3 fields : type, param1 and param2 (they differ for each type)

    I'm not sure, if there is more than 11 sets, 11 was max I found , so i consider it "safety maximum" :)

    BTW protos.tab is absolute mess - if i was the boss and programmer gave me this sh*t, i'd fire him in a second.
     
  15. Kobayashi

    Kobayashi Member

    Joined:
    Sep 25, 2003
    Messages:
    21
    Likes Received:
    0
    Glamis: well, save is disabled because when I posted that preview, no save was implemented yet ;)
     
Our Host!