Hi I don’t know if this is the right forum for this sort of thing but it’s my first post and I’m a little lost, please excuse the lack of forum etiquette. There are some things about ToEE that I want to know and I heard that you guys are the ones to talk to. I want to know how to (by cheating or patches etc); · level up · increase character hit points · get lots of money (I just want the money so I can buy the arms and armour.) · get all weapons (I hear that some one has made new weapons) and armour There are other visual things that would be good, like custom portraits and male and female characters having access to all hairstyles, tall dwarfs, short half orcs, be able to adjust the characters weight eg. Tall skinny human sorcerer, short fat human bard or medium height but built like a brick shit house human fighter but these aren't really imporant. I've had a read through some of the other threads but i want to know everything that the patch does, any change from the original game, before installing it
First...play the game with Co8 version 3.04 (found here). Secondly, there are no "trainers" to speak of...I'm at a loss as to why you would want one. Lastly, there is a new mod that will be available, probably tomorrow. The goals of people at Co8 have been to get the game to work properly using the proper ruleset and trying to get the game closer to the actual PnP module as far as I can tell. There has even been talk of trying to contact one of the original PnPers...(that would be SO kool). To get to the point, there are ways already in the game to take advantage of poor coding, but I seriously doubt anyone here uses them.
Don't know about trainers either, but if you want to get experience or HP fast, you can call up the console (press shift-~ after applying patch 2) and type: game.party[X].stat_base_set(stat_experience,Y) --or-- game.party[X].stat_base_set(stat_hp_max,Y) Just replace X with a number that indicates which character you want to indicate, starting with 0 for your first character, 1 for the second, etc. Replace Y with the value you want the new stat to be. Adjusting HP in this way sets the base HP from hit dice only, that is, before any modifiers for constitution or (I think) the "toughness" feat. Examples: To give your party leader 1000 exp (enough for level 2): game.party[0].stat_base_set(stat_experience,1000) To give PC#3 (who is level 2 and has a 14 con and the toughness feat once) a total max hp of 20: game.party[2].stat_base_set(stat_hp_max,13) I haven't found any easy way to get money except by crafting. You could craft, sell it, then reset your experience to pre-crafting levels, I guess. Kind of a pain, though.
Thanks for the code lines that worked well, but after using the patch as seen in quote, I noticed some big differences from the original install (I didn't notice so much when I loaded my old game), the bastard sword seems to have become a martial weapon, except if brother Smyth wants to sell you a masterwork one then you'll find it in the exotic weapon category, which means I now have a redundant feat exotic weapon proficiency (well it was bastard sword now it’s nothing) in the game I’m half way through. I was missing the buckler and any weapon you had weapon focus with at the start of the game for example, I started a new game and my fighter didn’t start with her bastard sword when she used to on the original install. Instead I got a load of old weapons I would barely think about looting, better armour than the original, I’d prefer studded leather but that’s just my thing. Is the katana an exotic weapon or a martial weapon? I assume martial because the bastard sword seems to be as well and they have the same stats. And why can’t you get weapon focus (katana) as a feat? In conclusion the benefits I have found so far from this patch are nearly out weighed by the things I don’t like.
well thats great to know that it isn't redundant, especial as the characters name is Two Swords, yes very original just like all my character names, Monk, Fail, Ranger... i downloaded the trainer (ToEE Money Trainer +1 by Dementia) from the link in Allyxs post but i don't know how to get it to work and it didn't seem to come with instructions
Oh well easy come easy go I'll just have to get my money the old fashoned way, pilage the country side
I didn't find the money was a prob in ToEE, only in the early stages. After a while you have all the money you want and no need to worry about it. Also, most stuff that you want to buy you can find in the game (and much better in fact), there are only a few specific stuff that you might want to aquire. You can go through the whole game without buying anything and when you level high enough you can spend it all on weapon and item creation
There is another way to get money. Go to the console as Lord Plothos suggested. Type in Code: game.party[0].money_adj(xxxxx) Where xxxxx is the number of copper pieces you want. Press enter, and exit the console. Done, now go and buy whatever you want. As a side not, I also prefer adding experience using Code: game.party[X].award_experience(xxxxxx) But I imagine it makes more sense to adjust things in the same way, so if you are adding HP using Code: game.party[X].stat_base_set(stat_hp_max,Y) might as well use that method for experience. What does everyone think about creating a cheats.py with easy console codes to adjust things like money, experience, stats, etc.? -Firestrand
For adding experience, I usually just type "levelup" in the console. I think it adds something like 1500 EP. That's usually enough to quickly level up a character in the early stages of the game. Firestrand: Your idea with cheats.py sounds good. Any volunteers?