The so called "Surprise Round" in ToEE (plus other questions)

Discussion in 'The Temple of Elemental Evil' started by poeticco8, Dec 6, 2008.

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  1. poeticco8

    poeticco8 Member

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    1. Does this game employ the so-called "surprise round" against an enemy who's unaware of you? Because if it does, there might a bug with it.

    My party (all stealthy people) sneaked up on that kobold leader in the Deklo grove and he was unable to take any action at all for the ENTIRE fight...not just one or two "surprise rounds"

    2. when I rest in an unsafe are, sometimes enemies spawn that are friendly towards my party and just stand there twiddling their thumbs (or tentacles) at me.

    3. If a quest is dependent on the time of day (like Black Jay's) , and I use the "Pass Time" function outside, the person doesn't appear until I first enter a building and exit. Is this a bug, or an annnoying feature of the engine ?

    4. After replaying this game with newest mod, I can almost cry. This is exactly what I was looking for in a CRPG. See my very first thread on this website to see how much I can gush about this game :hug:
     
  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    1) I don't think you can surprise folks, no: you might get the first shot or spell off, but after that it seems to roll initiative. I may be wrong.

    2) Thats a bug, but we need more information.

    3) Annoying feature - you have to change maps. If you go inside, Black Jay will be in there ahead of you - he's quick!

    4) Gushing's good :)
     
  3. poeticco8

    poeticco8 Member

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    So was it just a bug then that caused him to become unable to do anything?

    If there is no such thing as a "surprise round," does sneaking and then attacking from an unseen position at least affect the initiative roll ? My party has been sneaking around and we're always high up in the initiative list (or maybe that's because we all have high dexterity?)

    When I rest in an unsafe area in the moathouse, sometimes enemies spawn which are neutral and don't attack. Sometimes some of them are enemies while one or two are still neutral and just stand there. This happens fairly often, though, and it's not really a big deal but I hope it's not a symptom of a more serious bug.
     
  4. Scryler

    Scryler Night's Wordsmith

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    I've had this happen, too. I tried to rest in Lareth's room after the fight to get ready for the ambush and several gnolls spawned. They didn't attack. Just stood there. I finally attacked them, just to get things going.

    Edit: I only had 1 Rogue and wasn't in sneak mode with anyone.
     
    Last edited: Dec 6, 2008
  5. William_2

    William_2 Member

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    Hello,

    Sadly, the game does not seem to use the surprise round, despite having stealth. Instead, you get the first attack, but everyone else also attacks that round.

    High dex. does mean high in the initiative order - it is a d20 plus dex modifier (plus improved init. if you have that) for each combatant.
     
  6. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Yeah I'd be inclined to agree with William, its a result of high dex not a surprise round. I mean there IS the surprise round where some combatants are surprised and some aren't, but if you ambush or sneak up on monsters you don't get to 'surprise' them.
    Ahhh, so its the moathouse, specifically (but not only) the gnolls. Hmmm... I don't believe the gnolls are set to KOS becuase of course if you wander in to speak to them, they are willing to parley (and according to the module, its meant to be the same monsters from the set-piece encounters that you meet as wandering monsters, if applicable; its not like there is a second band of gnolls wandernig the moathouse dungeon by coincidence).

    Ok, we can look into this. But can I mention most people sleep inthe spider's tower, its more defensible.
     
  7. Scryler

    Scryler Night's Wordsmith

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    Not if you are wanting to rest prior to experiencing the ambush. You can't get to the spider room. I was ambushed in the courtyard when I tried. I think that was the older modpack, though. It doesn't matter...I don't try to rest before that fight anymore.
     
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    :shrug: Its meta-gaming to rest, but I guess its a tough fight over and above what you have already been through. Technically its wrong to clear half the moathouse, leave and come back: Lareth and boys would certainly have realised they were discovered and done a runner. But you play the way you can :)
     
  9. wizgeorge

    wizgeorge Prophet of Wizardy

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    Usually, after the battle with Lareth's guards the party is pretty well beat up. To fight him and the spiders and get in the ambush is suicide. After the fight with the guards, returning to the tower to heal up and get spells, etc is a smart thing to do. The reason the tower is a safe place is for those incidents. Going into a major battle weakened is not good strategy. Usually, everyone dies if they go straight into the ambush in a weakened state. Not a good idea.
     
  10. Basil the Timid

    Basil the Timid Dont Mention the War

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    That is the idea of an ambush. The party might decide it needs to recover by resting in the spider tower but, oh crap, ambushed before they get there! Use your potions and scrolls. Ambushes punish you for previously using too much of your reserves.

    Tapped out after Lareth & Co? Face the music and try to run away if you must. Ah, but can you flee from combat at these locations?
     
  11. poeticco8

    poeticco8 Member

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    Hmmm...that's very interesting actually. I never knew that. One time when we slept in the moathouse, we were attacked by a giant lobster thing, and I thought that meant that there was a second one, but now I see that it had to be the same one from that pool by the gnolls.


    Is it even possible to rest fully healed without encountering wandering monsters in an unsafe area? I can only rest for eight hours so far, after tons of reloads.

    You guys seem to have managed so far without worrying about resting, so maybe my strategy is off or something.
     
  12. Scryler

    Scryler Night's Wordsmith

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    Going back to Hommlet is better. After Lareth's guards, the chest is so full that it often starts dropping items. So you need to sell the loot, unless you want to put the loot in the chest in the spider tower...I haven't tried this because I am a little leery of what might occur if I enter the tower to retrieve items after the ambush fight...don't know how long it takes for the moathouse to respawn. I'd have to go to Hommlet to sell the ambush loot, then return to the tower for the loot I left there. Maybe it doesn't respawn until you've gone to Nulb?

    I don't have too much trouble with Lareth and the spiders, actually, but I have to rest after the fight with the guards if I want to survive the ambush. I am still in the learn as you go stage re fighting/spell casting and don't have a lot of past experience to draw from, so resting is imperative. With my gaming experience, I don't consider it meta-gaming.
     
  13. wizgeorge

    wizgeorge Prophet of Wizardy

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    The moathouse tower remains a safe place all the time. Not so for the safehouse in Nulb if you get the target of revenge rep. The moathouse respawn is pretty tough. Better to wait until you've gained several levels before coming back. Same goes for the assassin encounter. He'll kill your wizard and maybe more low hp players. Tough encounter, but by the book.
     
  14. Zalmoxes

    Zalmoxes Forest Guardian

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    When I rest in an unsafe area in the moathouse, sometimes enemies spawn which are neutral and don't attack. Sometimes some of them are enemies while one or two are still neutral and just stand there. This happens fairly often, though, and it's not really a big deal but I hope it's not a symptom of a more serious bug.[/QUOTE]

    Yup,the same thing to me. Windows Xp, 5.5.0, FE-X. Not only gnolls, crayfish and ticks too.
     
  15. GuardianAngel82

    GuardianAngel82 Senior Member

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    I've had things spawn around me, without combat, but combat initiates when I move.
     
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