Brothel

Discussion in 'Negative Energy Plane' started by Vaevictis666, Sep 25, 2003.

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  1. Vaevictis666

    Vaevictis666 Established Member

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    Relevant lines from ToEE3\rules\jumppoint.tab

    123 Map-9-Nulb-ext-The-Water-Hostel 5051 550 453
    124 Map-9-Nulb-ext-left-The-Water-Hostel 5051 558 448
    125 Map-9-Nulb-ext-Snake-Brothel 5051 555 524
    126 Map-9-Nulb-ext-Mother-Screng 5051 546 558
    127 Map-9-Nulb-ext-Smithy 5051 494 510
    128 Map-9-Nulb-ext-right-Boatmen 5051 395 522
    129 Map-9-Nulb-ext-left-Boatmen 5051 403 512
    130 Map-9-Nulb-int-Boatman 5052 481 492
    131 Map-9-Nulb-int-Mother-Screng 5053 484 485
    132 Map-9-stairbase1-Mother-Screng 5053 485 480
    133 Map-9-Nulb-stairbase2-Mother-Screng 5054 487 482
    134 Map-9-Nulb-stairtop2-Mother-Screng 5054 477 482
    135 Map-9-Nulb-stairtop3-Mother-Screng 5055 471 473
    136 Map-9-Nulb-int-Smithy 5056 493 487
    137 Map-9-Nulb-int-Snake-Brothel 5057 497 490
    138 Map-9-Nulb-stairbase1-Snake-Brothel 5057 492 489
    139 Map-9-Nulb-stairtop2-Snake-Brothel 5058 492 480
    140 Map-9-Nulb-stairbase2-Snake-Brothel 5058 495 479
    141 Map-9-Nulb-stairtop3-Snake-Brothel 5059 486 489
    142 Map-9-Nulb-int-The-Water-Hostel 5060 484 500
    143 Map-9-Nulb-stairbase1-The-Water-Hostel 5060 483 488
    144 Map-9-Nulb-stairtop2-The-Water-Hostel 5061 474 490



    Nulb exterior map: 5051
    X, Y index of brothel: 555, 524 (cross index with other known locations to confirm location

    Brothel interior maps: 5057, 5058, 5059 for the three floors.

    We need to link jump point 125 (outside) to 137 (inside) and that might be all we need for the location to work.

    Question is where to add the link...
     
  2. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    Whats in the proto for that door?
     
  3. Vaevictis666

    Vaevictis666 Established Member

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    no entry in protos.tab for that location.

    Testing with the inside/outside doors for the mill in hommlet,

    jumppoint.tab:
    22,map1-int22-ext-mill,5001,448,410
    90,map1-int22-int-mill,5040,497,489

    protos.tab:
    22,obj_t_portal,,,,,,,,,,,,,,,,,,,,,,22,,,,,,,1,,,,13057,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    90,obj_t_portal,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,1,,,,13126,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    (I replaced tabs with commas so easier to see)

    I'm continuing to look :p
     
  4. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    I think the door is the hook between the your current, and soon to be location(after passing through thedoor).

    So, somewhere there should be a new refernce to a map Internal Name (key)?
     
  5. Vaevictis666

    Vaevictis666 Established Member

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    hell, I'm inclined to believe they're two-way :p
    The definition in jump points is where the gfx hotspot is, and when you come out it just places your chars as close to there as it can...
     
  6. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    does maplist.mes fit into this puzzle?
     
  7. Vaevictis666

    Vaevictis666 Established Member

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    [edit]
    Maplist.mes is where the map gfx index is, but doesn't act as anything more than indexes for the doors.
     
    Last edited: Sep 25, 2003
  8. Sol Invictus

    Sol Invictus Beholder Watcher Veteran

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    I think I know where the door is supposed to be: the house just west of Otis where the guy who offers to give you Otis' secret stash location is milling in front of.

    Now, to replace the door so it doesn't lead to a 'generic house'...
     
  9. Vaevictis666

    Vaevictis666 Established Member

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    Aww bugger....

    Jumppoint.tab has entries for doors etc. from 1 to 202, 203 -238 seems to be people standing locations (including 10 children) and then goes back to doors from 239 on.

    UNFORTUNATELY, protos.tab only has entries for doors up to 111. which is a few maps before nulb starts... this seems really weird to me...
     
  10. Dhoom

    Dhoom BIG Troll Berserker

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    heh... I just wandered around inside the Brothel... freakin' funny :D

    The brothel is the large building in nulb, right behind Mona.

    I suggest tweaking Mona's dlg to include:

    "Don't tell me you're going IN that awful place?!"
    PC: "The Brothel? Why.. Yes... [grins]... yes I am."
    PC: "No way, ma'am!"

    The first PC response will include this line in the 7th field:

    game.fade_and_teleport(0,0,0,5057,480,480

    That'll drop the PC in the brothel. When the exit the brothel, they're standing right next to Mona.
     
  11. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    Again, Excellent work.. You think you can get something together and send it over by this evening early tommorrow morning?
     
  12. Dhoom

    Dhoom BIG Troll Berserker

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    Yeah, it's just her dlg file. I'll have it to you tonight ~6-8pm PST.
     
  13. Draxis

    Draxis Member

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    Were the NPCs and/or quests within the brothel still active? Or will they need to be hunted down and linked to it?
     
  14. Dhoom

    Dhoom BIG Troll Berserker

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    One quest about the Madam owing money popped into my log book... don't know about others. :)
     
  15. Sol Invictus

    Sol Invictus Beholder Watcher Veteran

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    OMG. Owned.

    I can't wait to check this out!
     
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