Permanent Silence: Thoughts and Experiments

Discussion in 'The Temple of Elemental Evil' started by Alex, Mar 9, 2005.

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  1. Alex

    Alex Member

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    Keywords: silenced, permanent silence, permanently silenced

    Config: Game, Current Co8 Patch, Temple.dll, modified PC limit (7)

    Concern: After taking a party of seven (2x fighter, 2x cleric, 2x wizard, 1x rogue) through the Template Gate House and clearing the place, both fighters and clerics in the party are permanently silenced after stepping into a silenced area and combat ending while in the silenced area.

    Experiments: Recasting silence and sleeping it off doesn't work. Dispel magic doesn't work. Sleeping for extended periods doesn't work. Going unconscious and being revived doesn't work. Heal doesn't work. Various other spell combinations and character interactions do not work.

    Workaround: I can kill off and resurrect the party members that are permanently silenced in order to remove the permanent silence, but the experience penalty is so great that it's almost worth restarting with a new party again.

    Question: After Googling and searching these boards (*argh* sixty-second rule ), I'm unable to find an adequate solution. I would like to either:
    1. Kill off and reincarnate a character, using a "cheat" to raise experience back to the correct level
    2. Use some console option to turn off the permanent silence
    3. Use some spell combination (though I've tried many)

    Character editing seems the easiest path, given the tools that exist, but I'd prefer something less intrusive that doesn't involve my party converging on and killing it's own member in order to reincarnate her.

    Thanks,

    Alex
     
  2. Livonya

    Livonya Established Member

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    Alex -

    This should not be happening.

    I will look into it. I can easily test this, and I believe it will be no problem to make sure that resting clears it.

    If I can reproduce the bug then I can fix it (I think).

    - Livonya
     
  3. Alex

    Alex Member

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    Thanks Livonya. Feel free to email me or post to this thread if you'd like more detail.
     
  4. Lord Plothos

    Lord Plothos Established Member

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    The others recommended better solutions, probably, but you can always do the following to boost your experience:

    Call up the console with shift-~ and then type the following line (where X = [number of the character's spot in the party -1] and Y = [the experience you want them to have]):

    game.party[X].stat_base_set(stat_experience,Y)

    So to se the first member of your party to 3000 experience, you'd type:

    game.party[0].stat_base_set(stat_experience,3000)

    It's a quick fix for the experience point blues.
     
  5. Alex

    Alex Member

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    Many thanks Plothos!

    That's exactly the thing I need for this situation. Though certainly a hassle to kill off a party member and resurrect them, in the near term I'm fine with that if I can reset their experience.

    Thanks again,

    Alex
     
  6. Livonya

    Livonya Established Member

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    How about this for a solution.

    I am pretty sure I can create a special script that will kill your character, resurect him, while maintaing your experience point level.

    I will just put this on an NPC in town.

    You visit the NPC and tell him to fix the permanency bug, he kills you, resurects you, while maintaining your experience point level... for no cost of course.

    I will look for a better way to fix it, but in the meantime I could code this fix.

    What do you think?

    - Livonya
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    This type of workaround might actually be a very valuable fix for the game in general. Spell permanency occurs so frequently that it would be quite convenient to go see Jaroo or somebody and have him perform the "muder maneuver" on affected PCs to square them away. Just think of all the botched saved games that could be salvaged.

    PS: Plus, it would spare you the indignity of having your PCs murder each other.
     
  8. Alex

    Alex Member

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    Livonya, I think that's a great idea.

    Alex chants: "Helga, Helga...perform the manuever...the 'me' manuever."
     
  9. Livonya

    Livonya Established Member

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    I have tried and tried to get silence to stay permantely, but have had no luck.

    I wonder what causes it.

    Has anyone had any luck using Dispel Magic to get rid of permanent effects?

    When you get the permanent effects do the spell icons still appear on your icon?

    I wish I could get a copy of a save game that had this error because then I could try to fix it via resting...

    - Livonya
     
  10. Alex

    Alex Member

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    Dispel magic doesn't work (for me).
    The icon below the character portrait was not there for three characters, but it was there for one of them. It showed something like 24/60 remaining rounds, but never decreased. Mousing over any of the four's portrait or character showed "Silenced!" in their descriptor.

    You can email me or post the required files you need and I can fetch those for you and email or post them.
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    In SP's long and storied history with ToEE, there have been no solutions that I'm aware of aside from kill & restore. Dispel Magic doesn't work. Resting doesn't work. As Alex says, sometimes the icons remain on portraits, sometimes not. Sometimes the visible spell effects even remain or your in-map characters.

    One good battle in which to get SP is with Fairinth, I think . . . or is that the infinite A-o-O scenario? Can't remember.
     
  12. Livonya

    Livonya Established Member

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    The infinite A-o-O scenario is caused by being invisible when making an A-o-O on a prone character that is standing up. You can instantly make this happen at any time by simple casting Sleet Storm.. people fall down and when they get an A-o-O the infinite lock occurs.

    I am fixing Falrinth so this will no longer happen. The solution is to make sure that at NO times do you have invisibility and prone characters. Falrinth uses Greater Invisibility and Tashas' Laughter (bad spelling of that) which is what causes the infinite A-o-0 scenario. I haven't decided the best way to re-do him, but clearly he can't use that combo as it is bugged to no end.

    I am going to take Sleet Storm out of the game and replace it with something else. Basically the spell is completely broken and can not be fixed. The combination of invisibility and falling down when you walk just doesn't work with the TOEE engine. So I will change it so that it does something different. I think I will make it into a mild version of Ice Storm. Not sure yet.

    I will code the dialog fix with Jaroo this weekend. I already thought it through and it should be simple. You just tell him you are broken, he kills you, resurects you, and replaces your lost exp. It should be easy to do. I wass just thinking it might work to have him cast a SUPER version of Dispel Magic but I would need a Save game that had this permanancy problem in order for me to test it.

    I just have to add some sort of fail-safe so you can't use him to get free resurections, but I think I have that licked already as well.

    - Livonya
     
  13. Gaear

    Gaear Bastard Maestro Administrator

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    Great - I think you'd need to inform the player that this is now an option as well . . . maybe add it to Kent's introductory overview.

    Edit: Also, would it be possible for Jaroo to execute his maneuver without the player knowing the PC was killed? It would be, well, more aesthetically pleasing.
     
    Last edited: Mar 12, 2005
  14. Kalshane

    Kalshane Local Rules Geek

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    I've had Falnirth go into his infinite AOOs for more than prone characters. In fact, he's never cast Tasha's Laughter in the dozens of times I've fought him, but he's gone into the infinite AOOs in response to spellcasting and movement while he's been invisible.

    Would also like to chime in that's better to just plain remove a spell than to change the way it works. Again, ToEE's big appeal for me is how closely it adheres to the PnP rules.
     
  15. Fearde

    Fearde Member

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    Yep, that fixed me up for the silence permancy bug, thanks !
     
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