Something I'm currently working on: I'm changing BlackJay's dlg and .py files to be a "helper". So far, he's got two options when you talk to him: 1) Give me EXP (having an issue with this, debugging it now) 2) Give me 1000 Plat. (works fine, every time you talk to him and ask, he'll give you 1000 platinum.) This is also a handy cheat tool, but it's Dev/QA uses are even better... Level up characters, test feats, etc... test item creation skills (need the level to get the skill, exp to pay for the items, and gold for the cost), test tweaks to classes, etc, etc. I'll post more about this, as I'd also like to add stuff to it. I'm thinking about adding a dialogue option to give the party an item, and then if you create an item, you edit the dialogue to add in your item # in the space, save the file, and load up the game. Thoughts? Additions to this idea?
This sounds easier than hexediting saved games (or characters) every time you want to test something. Sounds like a good idea...
How bout trying to figure out what the actual ingame cheat code is? I pulled this out of the .exe using hexedit. thre are a few references to cheats in it cheats.all_spells_by_index: SUCCESS - added all_spells to obj=( %s/%I64d )......cheats.c / All_Spells_By_Index(): already knows spell=( %s ) as domain=( %s )...cheats.all_spells_by_index: FAILED - obj=( %I64d ) already has all_spells!
-Dhoom sounds like a great plan. Looking forward to trying it out. keep us informed as to your progress.
Pushed v1.0 out the door, in the File thread: http://ussbrowarek.org/~ausir/toee/forum/showthread.php?threadid=137/[url]
v1.5 will include Teleport Support to the following maps: Map-9-Nulb-Interior-Snake-Brothel-1st-fl Demo-Menagerie Screenshot-temple_interior Demo-Temple Interior Demo-Temple Dungeon Demo-Air Node Demo-Hommlet CLIP-TEST Map-49-Colosseum
-Dhoom I've transfered your Dev/helper over to Burne's Badgers and I've kept their origianl dialogue intact, Now the helpers are the Hommlet Gaurds, so you just have to go to the nearest one. I'm going to add the teleports to them and maby some other things, can you give me all the locations you already have so I don't have to look for them. I know your working on the wasterwork items dialogues, this way I can work on the Dev/Helper and save you some work.
Yeah I wanted to keep Black Jay intact, and then it dawned on me that the Hommet guards would be perfect for this, There are more then one and they all use the dame .dlg so it just made sense.
Dhoom's modified dev/helper list of changes: -Changed dev/helper from Black Jay to Hommlet Guards. -Dialogue of Guards left intact. -Altered Dialogue of dev/helper -Can now make up to five different items -Can now teleport to the first floor of the snake pit. -Will make a Paladin fall, and atone him as well Where elese would you like to go? And what other functions do you think the dev/helper should provide? Let me know. I won't up load until I here from Dhoom, since it's really just a mod of his mod.
Excellent That's a good idea, actually. If you want to take this over, feel free I've uploaded a new version, with the teleport features: http://members.cox.net/dhoom/Dev_helperv15.zip If you have any questions, lemme know I'm working on some possible additions to it, but they're mostly related to another project. If they work, I'll drop you the dlg code for the badgers. EDIT:::: Link works now. Stoopid Capital D.
-Dhomm thanks... I'll add the additional teleport features, from your new version. Yeah keep me posted on an ideas you may have. I'm tempted to add the ability to have the guard join the party so dev/helper can follow you around, what do you think. btw he's a lvl 3 fighter. hehe. I'll post my revision in the Mods and Tools area. Dhoom the link above dosn't work.