Hydras?

Discussion in 'The Temple of Elemental Evil' started by ShadowDeth, Jul 15, 2008.

Remove all ads!
  1. ShadowDeth

    ShadowDeth Save Versus : Stupid

    Joined:
    Apr 17, 2006
    Messages:
    144
    Likes Received:
    0
    Ok so my game crashes now, I'm reinstalling. Whatever, not a big deal.

    But as I'm alt tabbing between the install and other stuff, I catch a screen with a Hydra.

    Are they in the game? I've seriously been playing this game for like 4 years now, and I can't even begin to remember fighting one. Am I just blissfully missing it every time through?
     
  2. maggit

    maggit Zombie RipTorn Wonka

    Joined:
    Oct 20, 2005
    Messages:
    1,945
    Likes Received:
    0
    There are two or three hydras in the game. Look carefully in the temple.
     
  3. nyarlathotep

    nyarlathotep Merry Murder Maniac

    Joined:
    Feb 4, 2008
    Messages:
    355
    Likes Received:
    0
    I know of exactly one on the vanilla version
     
  4. Eluthria

    Eluthria Member

    Joined:
    Jun 24, 2008
    Messages:
    5
    Likes Received:
    0
    (C.O.8 5.0.0) I found a hydra on temple level two in the south east portion of the map near the troll area. This hydra was in a circular room being kept as a pet by a troll.

    - Eluthria
     
  5. Badger-ude

    Badger-ude The nonPnP gamer PoV

    Joined:
    Mar 11, 2006
    Messages:
    83
    Likes Received:
    0
    Thats the only one I can think of at the moment :)
     
  6. Jadefang

    Jadefang Member

    Joined:
    Nov 25, 2003
    Messages:
    41
    Likes Received:
    0
    As many hydras as there are owlbears.
     
  7. wraith_bones

    wraith_bones Member

    Joined:
    Jan 1, 2007
    Messages:
    71
    Likes Received:
    0
    What about adding hydras to the wandering monster list?.. or having wandering monsters in the temple itself... ie when not camping?. is it even possible?
     
  8. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,655
    Likes Received:
    352
    Yes it is: its something I would like to see (and patrolling groups, with numbers and attitude dependant on the party's behaviour) but I have been a bit too busy to implement it.
     
  9. Basil the Timid

    Basil the Timid Dont Mention the War

    Joined:
    May 19, 2008
    Messages:
    1,052
    Likes Received:
    1
    Poor Ted. A leader's job is never done. But you do have our appreciation and respect
     
  10. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,613
    Likes Received:
    537
    Well, the problem with adding patrols is that it adds more XP to the game, and there's more than enough as it is now.

    It couldn't hurt to make some of the current mobs patrol the Temple, though. Perhaps if you set the Temple on alert, or killed a high priest, it would be appropriate that a script would replace (some) surviving mobs with patroller versions of them, or something like that. But I think we have enough on our to do list as it is...
     
  11. thearioch

    thearioch Need More Cowbell

    Joined:
    Sep 16, 2007
    Messages:
    178
    Likes Received:
    0
    Well, we could make "wandering" versions of the monsters (different protos.tab entries) and drop the CR to 1 to minimize the Wandering XP...

    --thearioch
     
Our Host!