I created an area effect trap. Basically it is an area that pulses with electrical damage. You can see the pulse and if you enter the area you get zapped. It works great, and looks awesome. Now I just need to do 2 things. 1) I need to find a good location to put it. Basically it will block an area off unless you disarm it. You can try to cross the area but you will probably die from repeated electrical pulses. Any ideas of good locations? 2) There will be a control panel for this trap. This is where you disarm the trap. I am not sure if it would be better to have a standard disarm trap script, or should I do it via a riddle or puzzle. If anyone has a good idea for a riddle or puzzle then post it.... And lastly, I know there are some spells that never got in the game. If anyone has any suggestions for unused spells that could be used for traps then please let me know. I want to design a bunch of really cool traps, but what I need now are good ideas. Any suggestions would be awesome. thanks, Livonya
Sounds One other thing... Anyone know how to play sound effects? My area effect trap is silent, which is a bit borring sounding... For the life of me I can't find a way to add sound effects. Livonya
Some people have complained that it's to easy to complete the game and that the last level of the Temple (i.e. the one with the old woman) is a bit empty. That would probably be a good place for some more traps (and maybe a few additional monster encounters). For an overview of this level: http://www.gamebanshee.com/templeofelementalevil/locations/lockedlevel.php As for adding sound effects, I have no idea. I know you can add graphical fx, e.g. a cloud of smoke with the function game.particles( "ef-MinoCloud", obj ). The folder ToEE2/sounds (you need to extract ToEE2.dat) has a few .mes files that seem to play a role in this context. You might wanna have a look at those. The file "snd_spells.mes" apparently lists the sounds that are played when you cast a spell.
Here is a link to the 3.5 implementation of traps. The experience gained is equivalent to killing a creature of the same CR. http://www.systemreferencedocuments.org/35/sovelior_sage/traps.html Your trap would be equivalent to an electrical spell that does damage in a certain burst with an automatic reset every round. In the rules the trap could be disarmed by a rogue or by a command phrase that characters garnered from someone or somewhere else.
Riddle me this... Who is batman? How about a "What am I" type riddle eg... I have more heads than an Ettin, but less than a Hydra, What am I? answer ... Chimera. I don't think that there is a chimera in the game though!