I appreciate all the info, but as I mentioned, I just needed to know if there was a way to remove the quest, which thankfully Sitra provided. And Greylan provided a good alternative as well. But honestly, some of you guys take it entirely too personal when someone doesn't feel the same way you do about something. I expressed how appreciative I was of the Co8 mod, not only in this thread, but others, and I truthfully am. If you read my posts in the thread you'd know this, and that I didn't ask for the quest to be removed from the mod, as Gaear made it sound. And that I've already found the "neccesary hints" and checked the swamps, as well as all the other regional encounter maps. Reading would have told you. And like I said, I wasn't asking for hints in the thread. And just because I don't particularly care for a quest that may not be completable due to a certain random encounter not firing, doesn't mean I don't like randomness or prefer Battle Bugs as others seem to be implying. I just didn't care for that quest. If I didn't like the chance aspect of the game, I woudn't have played it so many times, or D&D for that matter. Roleplay is first and foremost in D&D in my opinion, but without the chance, there no excitement, adventure, or really even a game for that matter. If you guys read about the effort I put into completing this quest, and actually went through that yourselves and experienced the wasted hours and frustration, you'd probably understand why I want it gone from my installment. I'm glad you guys didn't have any problem with it, and that someone has actually completed it. It probably helps because you guys are part of the mod team and know it actually DOES exist. But try going through what I have. I want to see a green list under the Hommlet tab of my log. It's an OCD-like need, so I put a lot of time into it. If it's not going to be completable despite all my efforts, just because the game wouldn't fire the encounter or map that spawns the lotus, I'd just as soon remove it from my installment so it doesn't nag at me. It's about peace of mind.
Heh, I'm adding two new solutions -- let Amii die (yay Lawful) and forcibly take Amii to Terjon (Yay Lawful Good). Paladins and Clerics of the New Faiths unite! If religious PCs were supposed to really help the Old Faith at the expense of the New, wouldn't Old Faith be a choosable religion? --thearioch
Yeah, I never understood the "Old Faith" as it's done in ToEE. The Greyhawk god for Nature and Druids is Obad-Hai. Not saying it's the only one, but the most likely. I've never heard of Beory, and you certainly can't choose it for your own Druid. Maybe it something buried in the World of Greyhawk. That could very well be the case as far as my knowledge of Greyhawk goes. Although I've done my fair share of adventuring in the Greyhawk world, The Forgotten Realms first released just after I began playing D&D so most of my early years of D&D in High School and College was spent adventuring there.
Pentegarn, none was recriminating. We (or at least me) where having a friendly discussion. Not all people like the same stuff, and that's okay. Obad-Hai it's the neutral god nature, and Elhona it's neutral good (they're oposite in fact), Beory it's a lesser deity of nature, usually represented like one of those figurines of a fat woman, like in "the 13 th warrior". Greyhawk doesn't seem to have the "portfolios exclusivities" as Faerun, for example while Nerull it's neutral evil and god of death, Wee-Jas it's also a godess of death but it's lawful neutral. While Obad-Hai it's a more specific deity (usually for true defenders of nature, like druids), Beory it's more of a popular/common people godess. Jaroo, being a "town" druid, have Beory as his godess, since she represent aspects more akin to humans and human-like creatures (while Obad-hai could be too alien for normal people). you can change your charcters god by console, but it doesn't grant anything special.
Just thought I'd say thanks once more to Sitra and Greylan. Thanks to your info, game is goin well and I'm having a ball :mrhappy: . Hommlet quests are ALL completed and greened out, Elmo and Otis are pure Ranger ala Classic PnP ToEE, and Furnok is a Bard as per my nostalgic PnP run through the module, and the Illusionist/Rogue Wonnilon is awaiting rescue in the Earth Temple, again, as per my nostalgic run. The only way it could be better is if the game was multiplayer so I could organize some of the original players to join me. Alas :sadblinky , that is only a dream since the Co8 team do not have the original code, and even if they had, it'd take major time, effort, and some real programming and knowlege to add multiplayer capability. So...Thanks again Sitra and Greylan, I owe you guys big. P.S. I noticed Terjon was like 10th level Cleric, 3rd level Paladin, and 7th level Fighter with a 20 Str and 18's in everything else. I didn't even want to know what kind of gear he has. I'm not sure what is up with that :shrug: or whether he came vanilla that way or what. But since I'm not playing evil I just didn't feel like wasting the time on him. Not sure about the rest of the NPC's as I just wanted to play my original PnP group without further delay. But I look forward to modifying the rest of them later to fit with the original PnP T1-4 The Temple of Elemental Evil. So much more fun with an older game for me now. Also, if any of you are Deus Ex fans, the HDTP team is almost done with their revamp of the game and it's graphics. :rock:
I've always wondered about Terjon too. From the looks of it, he could easily clear out the Temple on his own. As far as I can recall he was uber in vanilla ToEE too, and is sort of meant to be a big boss fight for evil parties. One thing I'm still not clear about is how the flower doesn't spawn for some people (not just you, Pentegarn). The way it's scripted, the random encounter script checks if the map ID is 5072, and then spawns the flower and sets the 875 global flag (which in turn allows other scripts, attached to various Hommlet NPCs, to initiate the timer for Amii's death). As far as I can tell, the only possible way that this flag would be set without having the flower spawned is if you get the encounter, but pass the survival check and choose not to engage the monsters. Am I missing something?
That's Bull**** -- I can't make my Paladin worship Cuthbert (and thus the only force of Law and Good in the area) without the console? I think I'm going to change his Old-Faith-collaberating Paladin levels to p****y, which is more fitting. And Ted, maybe instead of a Holy Symbol in KotB, give the paladin a Badge. Does this board have an emoticon for "slurp"? Now if someone could just integrate Half Life's G-Man as a bad guy in DX... --thearioch
I've not decided what I'll do when I get around to modifying Terjon for my own game. Ideally, I'd like to put him at his original PnP T1-4 Temple of Elemental Evil module level of 6th level Cleric with a 11 Str, 12 Dex, 16 Con, 10 Int, 16 Wis, and 8 Cha. But I'm not sure what Evil content was in the Vanilla version, or added with the Co8 series of mods, as I don't tend to play evil characters. In my original PnP run through the module, our DM leveled important NPC's like Terjon as our characters leveled. And there is no such progressive leveling system for static NPC's like Terjon in the game engine. So I may raise his level to reflect that. Most likely 10th, 12th, or so. Far as stats, I'll use his original modified by level adjustments, or use the Elite array from the DM's guide for him. But he'll definately be pure Cleric. I don't agree with Terjon's current layout. His ability scores, as is, is just pure Monty. And I never liked when the game mechanics say, "Ok, here are the rules.", then turn around and break those rules in favor of an NPC just because that NPC appeared in some novel or some other nonsense. The game only lets Paladin's choose Heironeous, Pelor, and some other god, not sure at the moment, but then it gives Terjon Paladin levels with St. Cuthbert. I agree Cuthbert should have been a PC Paladin option since his alignment is only one step from LG as Pelor's is. And since Cuthbert tends towards good anyway due to the nature upon which most laws are created. Terjon, as is, is practically St. Cuthbert's avatar. I'll most likely give all the NPC's a good "reality" check, and make all class-bearing council members of Hommlet about 10th or 12th level in their respective classes, and ability scores based on their original PnP module scores, modified to fit with 3.5 rules and changes. Then it'll be ideal for my own tastes. And for those curious, the Hommlet town council is lead by it's elder, Kentor Nevets, and consists of the following members in order of seniority... Jaroo Ashstaff Terjon Elmo's father (not sure of his name at the moment), Captain of the Militia Ostler, the Innkeeper Mytch, the Miller Burne Rufus
I couldn't tell if anyone had actually came up with a way to console the lotus in is it only a protos thing or is there an actually # if so what is it?
^ You can look in one of the .mes files to find the number. Or, search the forum for it, it was somewhere here, in a different thread.
Gaear said; Or just look it up in description.mes, found in your data\mes directory. This is a file that will open in notepad with each category of items listed at the top of it's category.
Just a side note can you use a skill to help,like 'Survival' as it deals with fauna and flora. Let there be a trigger for the skill upon such a map to have your PC state there is or not a flower here? Then if so look around? There is no knowledge nature skills,so this is to be more helpful. Just thinking aloud,my druid gets left out of nature things in quests like this.
Well thats not such a bad idea at all... but the one map where your Druid would be saying "ahhh, this looks like the place to find Swamp Lotus!" he can't, because you start that map in a fight.