Is there a way to remove Liv's mod without reinstalling? If not, can reinstalling remove it? The Cure for Amii quest is a waste of time. I've finished ToEE several times now since Co8 5.0.0, and in every game I've spent hours exploring not only the swampy regions, but ALL regions. Saved the game just after starting the quest so I could go back and restart when the quest timer was up. I hit so many random encounters my maps were clear of fog of war cause I had been to every one several times. I always made sure to search the entire random encounter maps over thoroughly using the hotkey to show any items that might be laying about. I've wasted hours on this piece o' crap quest in every game I've played. Which I suppose is what was intended as I've come to believe the quest is some kinda joke on the part of the devs. This isn't a thread on tips for completing the quest as I know now it was never intended to complete, I just want it gone from the game that way when I look at the log I can say I've completed all the quests.
That sounds a bit unlucky. I've only done it twice, but every time it was found in the first swamp encounter after receiving the quest.
I don't know where you get that. :blink: As Umma says, the first swamp you encounter after the quest has the lotus (a blueish swamp, the lotus it's a bit on the south-west) i've made it every time, and the quest doesn't say incomplete, but botched: you've "completed" the quest in a wrong way.
I don't believe anyone ever forces you to take the Cure for Amii quest - just don't ask the woodcutter about his family if the quest causes you such angst.
If you really want it removed, just go over to the toee\data\dlg folder, and delete the file 00025woodcutter.dlg. The dialogue file for Tarim (the woodcutter) will be restored to what it was in the vanilla version of ToEE, and he won't trigger the Amii quest. Having said that, you are not the first person to be stumped by this quest. It could use some tweaking, at the very least some indication that the flower is present on the random encounter map. I suggest that Jaroo mentions something more specific, e.g. that the lotus flower grows near monster X's habitat, so when you'd encounter that type of critter on the world map you'd know to keep your eyes peeled (and perhaps even pop up a text message like the ones in the tutorial). By the way, Livonya's mod contain's a lot more than that quest. Just FYI.
I found it when some harpies ambushed me in swampy terrain. And i found it on the left side of the map near the bottom. 2 times there were 4 harpies and it was on the same place. u can find it near Moathouse or Nulb.
There seem to be 2 swamp maps. It never appears on one of them, and on the first occurrence of the other. I haven't noticed any particular locations on the big map or monsters with which the lotus occurs, but I haven't been paying attention. It can take a very long time, so don't try to make it happen. It is always in the same place on the left of the encounter map. I usually make a long-term save after getting the quest in case I miss picking up the lotus the one time it occurs. This makes you botch the quest, though not immediately. It seems to botch in town later. You can tell if you are still good by the the quest not having botched.
Thanks Sitra Achara, for the info on removing the quest. Much appreciated. Just what I wanted when I posted the thread. Thanks. Ummma, I'm not sure it's a luck thing at all. Before I posted the thread I did a search on the quest here at the forum and according to the results, some devs said that sometimes the encounter spawns and sometimes it doesn't. And it was remarked about how it had been made easier to find, but that the community (Co8 Devs) had decided to keep the radomness of the encounter because they thought it was good to have a quest that might not be possible to complete in the game. I can't tell you how much I disagree with this, but hey, I didn't do any of the work on it so it's not my place to condemn the decision. Because the argument can be made that if I don't like it, I don't have to play it. That being said, I don't understand the decision. In my oppionion there should NEVER be a quest that CAN'T be completed due to game parameters. If you fail it out of lack of skill, bad rolls, poor choices in spells, character classes, etc, etc, then so be it. But to not be able to complete it just because the game never gives you the chance is just rediculous. If you managed to get the encounter the first time after recieving the quest, great! As you have no reason to lie, I'll take your word for it and assume it IS actually completable. But I've spent hours on trekking all around the map, even holding off taking the quest till I had access all the way to the ToEE. Saving the quest before I accepted it, so I can start it over and give up all the levels I gained on random encounters just to complete it. Did it in every game I played since Co8 5.0.0 was released, and have never completed it. I searched every random encounter map thoroughly using the Tab key and even tapping it on and off so that anything grabables would flash in case I didn't see it lit up. Did this all regions, not just the swampy ones, just in case. Every time, the first time as it was said that you only get one chance on the map it spawns on. Nothing. Half Knight, I never said the quest said "incomplete". I just said I've never been able to complete it and would like to because I'd like to have all quests completed. It's just a thing with me on any game I play. I go through the game on my own, no help, and beat it a couple of times. Then when that starts getting old, I'll look around online for help or info on quests I either couldn't beat, or never found to begin with. That way I can play the game again and see some new things. I just didn't appreciate spending so much time on a quest that might not even be completable, not due to my lack of trying, but because the game doesn't throw the right encounter, encounter map, whatever at me. That's just poor design. Don't get me wrong. I love the Co8 mod. Woudn't have played the game again without it Co8, even before 5.0.0. I've played the pnp game for many many years, and Atari/Troika's vanilla version really pissed me off to the point it was almost unplayable to me due to all the bugs, rulewise, and technically speaking. My very first pnp game was the ToEE series, Scourge of the Slave Lords, Queen of the Demonweb Pits. So I'm grateful to Co8 for their work on this game and for the upcoming KotB. I just don't care for Liv's mod due to this quest. I just feel that quest should be completed/failed base on the player and his choices.
I kind of agree with ya there Pent -- the quest should definitely be completable if the player makes the right decisions and the effort to complete it. However, there's another way to complete the quest. You can use the console "give ####" command to give you the object. I know it's a form of cheating, and if even such a small cheat is against your personal code of playing, you can just ignore this. In the thread that's currently discussing Elmo, I recommended Protos Editor to you for changing Elmo's class to match the PnP. Protos Editor can also be used to find the item number of a specific item. In this chase, you could load up protos editor, load the protos.tab file, search for "lotus", write the item number down, then load up ToEE. Once in toee hit "shift+~" to bring up the console, and type: "give ####" where #### is the number you wrote down in protos editor. This should throw the item into your inventory. Use the "give" command without quotes of course.
Or just look it up in description.mes, found in your data\mes directory. We certainly encourage you guys to experiment with dev tools and the like in the hopeful eventuality that you'll learn to mod, but be aware that proto-ed can be a little unstable at times. (WorldBuilder is now the preferred tool for everything ToEE.) And the protos.tab file is very complex, so modify it at your own risk. If your game gets hosed from fiddling with it, we won't bail you out. BTW, the Cure for Amii quest won't be going anywhere either. To the best of my knowledge there is no shadowy condition under which the quest won't function, etc., and there are no modder conspiracies to intentionally frustrate players. IMO the neccesary hints are already there: Swamp Lotus. Look for it in a swamp. Which means either Nulb, Imeryd's Run, or RE swamp maps.
Woot, ninjad by Gaear :ninja: Description.mes shows the codes for anything. And it's much more easier to look/search than protos I disagree with the Amii quest "always completable" position. A botched quest doesn't meant it isn't finished, but that you actaually failed. I understand about "having all the quest completed", i do the same But the Amii quest it's fine as it is: you can't buy the Lotus, you have to find it. As far as i know, the random encounter always fire, never had a problem with that, and most of the people complaining about it, later discovered that they simply didn't see it in the map. :stoned: Which is fine, cos even if you're Lawful Good, with the best of the intentions and will, you still can miss it and pay the consecuences. Or maybe the lotus isn't grow still. Jaroo didn't say "it's in the hands of a mad wizard that will not share it", it says "it can be found in swamps", nothing sure. What if someone ask you to find a yellow rose within the boundaries of your town? Maybe you find it, maybe not. It is not on your hands, decision or skills. Foe example, in my actual run, i was planning to have Zaxis on my party...but it never showed up, i didn't cross him on the road. :shrug: IMHO, there should be a few more of random quests: they add the randomness that can happen normally, and give players the option to play again to see what's missing
In any game with dice rolls, random sh*t is going to happen. Personally I am in favour of introducing more random stuff, such as proper dice rolls for the social skills - "heh, my rogue with a Diplomacy score of 14 can get us out of this DC 5 mess! O crap, I rolled a 1..." It happens. Its not something folks are going to agree on, and I appreciate the position of the folks who disagree, but where there are dice rolls there are bad dice rolls. Many games, from Chess to Battle Bugs, feature no random elements: some people prefer them.
I don't mind the "dicey" nature of the Amii quest, though I do agree that it can get frustrating when you take it and the quest timer runs out before you ever had a chance to find the lotus. On my last playthrough of ToEE, my party took on the Amii quest early in the game, before ever even going to the Moathouse. I then spent days of game time travelling back and forth looking for the right RE to pick up the lotus, but the timer ran out and the quest botched without the game ever triggering a single random encounter, let alone one on the right map. Never seen that before, I was convinced the REs had been hosed somehow until I finally got one shortly after the quest botched. This current game, I got the right map almost instantly travelling to the Moathouse. :shrug: In general I agree with Ted - randomness in the games increases re-playability. I've played through KotB 4 times and still haven't seen a lot of the stuff I see posted about in the KotB forum (mostly random encouter foes from the sound of it.) Keeps me coming back for more...
The problem is with (a) reloading and (b) DnD sucks for randomization. That said, when well used, randomization can enhance replay value. A few good areas for randomization are: 1) Random encounters -- not just if, but what. A good variety of encounters at each CR / locale would make each replay different. 2) Guaranteed sleeping encounters in dangerous areas -- now if there was a way to set guards and try to keep resting characters from having to do anything strenuous so they still rested, that could be fun. 3) Nothing important -- no failing the diplomacy roll and going to jail a*sometimes*, unless the escape and whole scenario isn't of long term effect. It's fun in PnP, but only if you have a good GM who can keep the adventure "rolling" 4) *Not* weapons -- especially without a good sale/upgrade to your specialized/favourite weapons. Too much reloading. The 2cp of a frequent DM. --thearioch