Let's Talk About Hickory Branch

Discussion in 'General Modification' started by Gaear, Mar 25, 2008.

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  1. Half Knight

    Half Knight Gibbering Mouther

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    Hehe..it looks like that, but no, it's not only that :)

    The real problem are the crafting feats :tired:
    They take no time, are relatively cheap, and there's no chance of screwing the would-be item.

    Pchè...why would i search for a unique weapon when i could buy this? ;)
    wtf2.jpg
    Available at Cuch's store.
     
  2. Gaear

    Gaear Bastard Maestro Administrator

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    I'm sure you're onto something with all this weapons business, HK. As Ted says, we shall check into it down the line.

    The proposed early game HB would not involve monotaurs, or orc commanders, or orc spellcasters, or orcs of any kind. It would involve goblins, kobolds, maybe a hobgoblin or two, and the undead guy. If on the other hand HB ended up staying where it is, then all the monsters could stay, because I think kappie actually balanced that aspect fairly well, as applies to HB itself undertaken by a 5th or 6th level party.

    Which returns us to the question(s) at hand:

    1. Can we move HB to the start of the game and make it a low level adventure? krunch says no.

    2. What else can we do with HB to alleviate the mid-game XP bulge it contributes to, then? krunch leaves us hanging on that one.

    3. Well then, do people think that any sort of early-game low level alternative, even if it's not HB, would be viable? We await the input of others.

    btw, I will say that there's only so much waiting I'm going to do here. If krunch doesn't chime in again in the near future then he will default on HB (which will probably be about the time he decides he's ready to join in again) and we'll do with it whatever we deem neccesary. Likewise, if no one's got an opinion on the early game question, we'll just do as we see fit with that as well. If we wait around for everything indefinitely all the time, nothing will ever get done.
     
  3. Zalmoxes

    Zalmoxes Forest Guardian

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    Just a thought. What if HB stays as it is, BUT you no longer get there via Mona, you find the map to go there in some Node. That way it won't really influence on your party's level, as you'll probably be high enough already, just a fun side adventure. As about a begining of the game low level adventure what do you think of an adaptation of the Tutorial?
     
  4. Zalmoxes

    Zalmoxes Forest Guardian

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    I,personally, like HB a lot, not for the XP or items, but for the fights :dribble: This probably goes against all the book rules or isn't doable, but would it be possible to not award any XP for those fights? And, instead of powerfull items you could find easter eggs, e.g. cool clothing, a parchment saying "thou art a great hero", stuff like that..... :D
     
  5. Half Knight

    Half Knight Gibbering Mouther

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    I'm not sure what do you mean with that :blink:

    In any case, yes, i've been doing some "cleansing" on files. :thumbsup:

    I didn't want spoil the fun...but actually, Krunch WAS working on HB (he requested some stuff ;) ) . I don't know clearly what he was doing, but mainly cos i didn't ask

    To be honest, i don't have a clue on how to solve the HB matter without offending somebody... :sweatdrop
    I personally don't have much problem with extra XP since i use a full 8 charcters party and craft a lot of stuff (mainly necklaces and scrolls) and i don't do EVERY quest since i respect my party's alignments and rpging...

    But i see where it goes my idea/project of a HB-like map/adventure on the astral plane :p

    Not a bad idea...not a bad idea at all.
    Low level fights, little or not at all loot... and i've played the tutorial just once, i suppose that many players do that, so isn't a map that you said "oh no, these walls again!" :thumbsup:

    But Gaear said it before: better adapt what it's already in, and not add stuff.

    Still, i like the idea.
     
  6. arkhamresident

    arkhamresident Inmate

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    I for one think we need something besides all the FedEx/matchmaking/religious conversion quests in the beginning. Since I'm generally railroaded into play good characters in most other CRPGs (and tabletop when I used to play) I like being able to run with an evil party when I can. The way things are now I either have to break with my party's alignment to get XP or do without.
     
  7. Sachmo

    Sachmo Knight of the Crown

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    I too would like to show my support for an alternative to the FedExing at the start of the game. I have never been a big fan of it and only went through the motions to get the experiance.
     
  8. Gaear

    Gaear Bastard Maestro Administrator

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    Let's try it another way ... I believe that you are correct in your suspicions about our custom weapons unbalancing the game, although the exact extent of the problem is unclear. Nonetheless, it's something that should be looked into. And we shall. Yes, we shall. :)

    Did this request happen since he last posted here? If not, that's all well and good, but krunch has been (or had been) working on HB in some form or other for the last three years. So I wouldn't get too excited. ;)

    Those rooms are actually the Verbobonc underdark now too though, so I'd really rather not put them out there again for that reason.

    That would probably make the current HB very easy though, as most parties in the nodes would probably be well beyond the level 5-6 HB was designed for.

    @Sachmo and arkhamresident - thanks for the concise feedback. :thumbsup:
     
  9. The Royal Canadian

    The Royal Canadian Established Member

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    Hi Folks
    Count me in as being in favor of a low level alternative to the "Fed-Ex" (or more importantly the Fed-UPS) quests. One of the things I REALLY, REALLY, REALLY Like about KoTB is the fact that there are only two of them ( "The Silk Road" and "8 Legged Freaks") and Ted has done a good job in making them believable and realistic ( A Cleric needing a "reliable" supply of Silk for interring the Dead ), that you don't mind doing them (especially as you don't have to go out of your way, or all over town to accomplish them). Another thought that just crossed my mind: What about letting Neutral / Good parties clean out the Ogre caves at a higher level (or even "upgrade" the Ogres to Hill Giants ?) ?
    If HB has to stay in the "middle" I would definately move Verbobonc closer to the "endgame" and use a different "hook" than 2 pretty girls in the Temple prisons to get the party there. Maybe some sort of Dialogue with Burne indicating that in order to destroy the Orb, the party needs to get something from Verbobonc. I would also "upgrade" some of the monsters (is there anyway to get the Drow to cast "Continual Darkness", which is one of their inate abilities IIRC ?? ) . Another thing to do, to make both Verbobonc and HB more challanging is (if it is possible) to limit the effectiveness of "Clairaudience/ Clairvoyance". I know, you probably don't want to hear this again, but something SERIOUSLY needs to be done with C/C. RIght now the only "limitation" of C/C is the fact that any areas you travel through while C/C are in effect don't show up on your map (so what, you can leisurely "map" the areas after your wizard has wiped out the monsters with Tactical Nucs (aka Fireballs)). An Evoker with C/C and several Fireball scrolls, paired with a Cleric of either Heironeous or Corellon Larethian (War and Good Domains for the extra Spiritual Weapon) can clean up either area (at least the aboveground areas of HB, the crypt is a different story) with little difficulty. I wonder if there is any way to "crack the code" of Icewind Dale II, to find out how it is set up, so that Wizards don't automatically learn new spells when they level up, and there are no crafting feats available.

    The Royal Canadian
     
  10. Half Knight

    Half Knight Gibbering Mouther

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    Ah, i was expecting you said that... ^_^
    well, that easily fixable as i can fiddle with most of the map tiles, and give the later stages (the lower ones) an increasing Drow look (in fact, the staircase centered on the room, and the magical red crystal seem to be very drowish already...that coupled with the stone with Lloth's symbol, and the race already create but not available in the game makes me think that it was their intention to do something like that). Just some of the tiles, to not increase too much the size of the files.

    It is just Darkness now, but yes, you're correct. :)
    I've found that there's actually an unused animation for the darkness spell, tho it would take a bit more of work to scrip the spell. And as you can see, there are very few Co8ters atm, and we're really really busy :errf:
     
  11. Ax Thrower

    Ax Thrower Blood Lust

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    If he doesn't do anymore on it, then I would love to have the map back that I layed out and VP improved (I no longer have a copy) as they would be very nice to use for KOTB or expansions therefrom as the style would fit nicely.....
     
  12. Zalmoxes

    Zalmoxes Forest Guardian

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    I know that the Tutorial scenery is already in use Verbobonc and that might be a problem, I just thought that some sort of adventure similar to the Tutorial would give a perfect excuse and story line for some XP and little more money(the gem) to start the real deal.
    I wish I could help you more guys,in your effort to make the game better and better,unfortunately as I don't really know a lot about what is doable or not,technicallytalking, I just guess things.
     
    Last edited: Apr 28, 2008
  13. deni

    deni Member

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    Hello!
    Yesterday I have passed mod HB and some mistakes were found out in me:
    1. The local map of HB crypt didn't displayed;
    2. The Silver Sword of Chaos. Before identified it displayes as "Magic bastard sword". but after idetification the long description is: "The Silver Sword of Chaos is a bastard sword, a silver weapon, and is chaotic aligned. It also provides freedom of movement when wielded. Enhancement Bonus: +1 To Hit Bonus: +1 Damage 1d10+1 Damage Type: Slashing Weapon Additional Damage: 2d6 Anarchic damage to lawful-aligned creatures Special: Silver weapon Critical Range: 19-20/x2 Weapon Proficiency: Martial, Greatsword. I think it is typing error as it work as bastard sword.
    3. Cloack of midnight. As a descriptoin says it gives +2 bonus to wisdom. But except for this, it gives +3 deflection bonus to AC!
     
  14. Gaear

    Gaear Bastard Maestro Administrator

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    Yeah Ax, it's certainly more your and VP's property than anyone else's, particularly given that it was never actually released in HB, so if krunch does crap out on the whole thing you can retake possession and use it how you see fit. :thumbsup:

    I don't have a copy of it myself either though. :(
     
  15. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I may or may not have a copy - at least a smallish one, I don't know that I have the full-size one.

    Thanks for all the feedback, folks! Can I also mention it is extremely unlikely moderator-types such as Gaear or myself will have the time to actually make a whole new low-level adventure. I was mainly canvassing options, but without the 'reconfigure HB' option, it will have to be done from scratch and we have a lot on our plate as it is.

    A disappointment, you say? Nay, dear readers, an opportunity! A rare chance for one of you folks to learn to use World Builder and make a small adventure that may officially become part of the Co8 patch :mrhappy:

    Not you, Half Knight. I just sent out to NASA to configure your existing to-do list. :point:

    In tangential news, Krunch does not seem to have been back to Co8 since his 'its all yours' post.
     
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