Does you mod fix these

Discussion in 'The Temple of Elemental Evil' started by cern, Feb 6, 2008.

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  1. cern

    cern Member

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    1. when craft weapon, if description of weapon too long, CTD of temple.dll
    2. Hedrack helm give +2 to will save but not describe so
    3. Barbarian begin with Hide armor but this reduce speed from 40 to 20
    4. Larloch draining hit point from enemy but not add hit point to wizard
    5. Glaive (1d10) turn into 2d6 weapon when character enlarge by spell
    6. Hommlet druid or St. Cuthbert cannot neutralize poison, but potion and cleric spell can
    7. Node lag
    8. masterwork is one word, not two (master work)

    thanks
     
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    All answers are assuming the latest CMF 5.0.5 is used.

    1. no.
    2. yes, but the bonus is +5 to will saves, not +2.
    3. in the shopmap mod you can choose your own starting equipment.
    4. are you on about Vampiric touch? If so some have reported receiving HP from the spell, I haven't (or haven't noticed).
    5. weapon damage doesn't change when weilded by an enlarged character, but the reach range and ability to wield a second glaive still makes it worth while.
    6. can't they? I thought they had that option in their dialogue trees.
    7. despite very time consuming efforts to fix this issue, no propper fix has been created, I myself spent hours investigating this issue, rebuilt the path finding files from scratch, and removing various other bits and peices from the maps files and monsters to try to reduce the lag, with minimal or no success. The problem lies within the A* path finding code in the .dll - a file not easilly modified at the best of times, and well beyond my ability.
    8. not in this game it isn't ;)
     
    Last edited: Feb 6, 2008
  3. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    O come ON Allyx. Fix that node lag!

    Regarding Nuetralise Poison: this may be so. The call to do something in utilities.py merely checks of the person is alive, not if they are poisoned. Whether it does anything beyond that, I have no idea.

    Regarding 1) - is it that hard not to call your weapon "+1 +2 +3 master work longsword made from steel and sometimes in sheathe with frost"? Just call it Biter and skip the CTD.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Sorry dude, I did the best I could, and uploaded the files I changed somewhere here, as I recall there was neither enough feedback on whether it improved the issue of lag in the nodes, or no-one reported a significant success. To this date the node fix files I posted are not part of the Co8 official modpack, or any CMF update. And besides, with th A* code buggered like it is, not much is going to change that.

    :zzz:
     
    Last edited: Feb 6, 2008
  5. dragonalumni

    dragonalumni Elemental Warrior

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    out of the 15,000 bugs that shipped with toee you complain about the way
    "masterwork" is written?
    :giggle:
     
  6. cern

    cern Member

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    Allyx thanks for respond.

    1. ok. just wonder. take me while to know why CTD.
    2. oh. must have something stacking. But describe not say bonus to will
    3. I don't want shop mod. I want know if Barbarian hide armor not reduce speed from 40 to 20.
    4. yes sorry. that I mean. I take hit point but not receive hit point.
    5. my weapon (glaive) change from 1d10 to 2d6 after enlarge, like I say.
    6. dialogue tree is there, but neutralize poison not work. Should Terjon and Jaroo neutralize all poison, like potion and cleric spell? I think Terjon one of most strong character in game.
    7. this my biggest problem with game. You try hard to fix, all we can ask. good efforts.
    8. masterwork is correct, master work not. this is minor, it only pop into my head. you fix many Troika grammar error. why not more?

    thanks
     
  7. Half Knight

    Half Knight Gibbering Mouther

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    1.Just remember to edit the name, and you'll be fine. It happened to me the first time i've played (a masterwork +1 +2 +3 frost keen shock burst :eek:_O: )
    3."Barbarian Armor" doesn't affect speed, it works exactly as a "studded armor"; "Hide Armor" does affect speed, it's a medium armor, but barbarians retain their extra speed with light armor AND medium armor.
    4.Look at your charcter portrait; there you'll see a little flag (red i believe), but some times work, sometimes not (i dunno in ToEE, but in the real D&D, a for save is required, so the affected creature could save and you wouldn't get the extra Hp)
    5.In theory, that would be the right way, since the equipment it's also affected by the spell...
    6.That's true. I've asked Jaroo to heal two of my PC, but healed just one, which was also wounded. The other keep poisoned, but it was unscathed, so maybe that could be a clue to the problem


    From where you are Cern? Maybe some one speak your language, and you could explain yourself better (i have my problems too sometimes ;) )
     
  8. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    By all means chatter away in languages other than English - in private messages. This is an English speaking forum, and using other languages here is openly dicouraged.
     
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