Since you guys have opened the level cap, you might as well put these in too: In item_creation.mes, under the Craft Wonderous Items definitions, replace the array with this, and insert the comments in the section above the array where appropriate: // 6162 - cloak of resistance +4 // 6265 - amulet of natural armor +4 // 6266 - amulet of natural armor +5 {5}{6265 6266 6162 6267 6268 6251 6250 6249 6256 6248 6247 6246 6201 6200 6199 6245 8036 8035 8034 6254 6253 6252 6255 6244 6243 6264 6263 6262 6261 6260 6259 6258 6257 6242 6241 6240 6115 6119 12009 6090 6085 6086 6087 6058 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 12594 12595 12596 12597 12598 12599 12600 12601} There's no Cloak of resistance +5 in protos.tab, unless someone feels like making one? Then in the "prereqs section": {6162}{"FCraft Wondrous Item" "SResistance" C12} // cloak of resistance +4 {6265}{"FCraft Wondrous Item" "SBarkskin" C12} // amulet of natural armor +4 {6266}{"FCraft Wondrous Item" "SBarkskin" C15} // amulet of natural armor +5 Once again, some pretty simple stuff, but it makes the game more 3.5 compliant. -Auldar
Starting equipment Just started a new game and noticed that the wizard's equipment is rather too powerful (I got a staff of life amoung other things). And chance to correct this, or is it perhaps because I have Moebius's latest Temple.zip?
If you grab the files out of the 3.0.4 release posted above, then make those changes, then zip them, and post them here, It would be much easier.. Then when I put them into the code base, I can make sure that the only changes are the ones you described.. The source code control tool will call out the differences between when I sent them to you and when I get them back..
Here you go - let me know if I made any mistakes when you compare it. It's the rules/item_creation.mes file. -Auldar
Mods for new patch Don't know when I got the starting equipment with a load of special items for wizards, but I guess this wont be in the patch My protos.tab has been modded to correct a couple of minor bugs: Hold Person wand has 0 charges (made 20 - will 50 work?) Paida starts with useless feats (as a human she should have 3 and only has 2, one of which is combat reflexes, useless if you have Dx 10) I've made her feats WF (Longsword), Alertness and Imp Init (which she had anyway). Also I corrected her skills to Spot 2, Search 2, Listen 2. Why does she start with 11 hit points? Do you want an upload of this protos.tab? Cheers
We should probably update prices for the Amulet of Natural AC +4 and 5, and the cloak of resistance +4 in protos.tab to reflect the SRD since we've added them as creatable items. -Auldar
Not sure if this was mentioned anywhere, I'm still not used to navigating the Co8 forums. Noticed new feat, Craft Staff (min level 12), but when I took it there is no radial menu item for it. Many kudos on the work for these patches!
this patch really did a good job in patching my looting problem, now my players can loot things, and i am very thankful that i don't need to uninstall or install something, because it might be too troublesome for me, : )
magic missile to infinity after downloading 3.04 my wizard now has -511 missile to use ...no. 1 i only want whats really coming to me for this character but also can't even use the ones i do have all other spells appear so far to work normal.also characters were at 54,999 exp's and after the next fight gained nothing.thought this patch was supposed to get us to new levels and 1 point would have done that for me. Well hope you all can help me thanks
Spike(d) chain V3.04 has added a lot of fun stuff but it seems to have broken Spiked Chain - specifically even when you take Exotic Weapon (spiked chain) as a feat it still comes up that you're not proficient with the spiked chains available in the game.