The Really Big Class Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by adarius, Jul 30, 2007.

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  1. Siglorel

    Siglorel Member

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    I'm suprised by all the rogue/fighter comments. I like to take rogue1/ranger2/rogue x. Not much skill point drop, all MWP, and a useful combat feat (rapid shot if I've pick PBS/PS, TWF if I need a front line blocker). Pick Nimble fingers at 3rd to keep up the disable device roll.

    Primary Casters really lose a lot by multi-classing, plus they will lag anyway if they are doing item creation (which I find really powerful)

    Cheers
     
  2. windmillcrusadeR

    windmillcrusadeR Windmillcrusader

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    Even multi classing makes the not as strong in class abiliteis. Something i tried recently, and i;ve seen a few other people mention similar comments: give a solo character a few levels in Rogue or fighter and then mix it with the class you want to take up to 15th or 16th level.

    I've never finished a game with a monk or a monk multiclass, they seem like they'd get stomped in the nodes or vs zuggy.
    What would be a good level to mix with a monk?

    I like wizards with a four of five levels of ROgue. then they can do the face time, and pick most locks and stuff. Once they get higher up they can pick almost any weapon via martial weapon picks or exotic weapon feat. plus they can craft almost anything.

    I did this with a druid, mixed him with Fighter (to pick up some extra combat feats). He was amazing but he fizzled against Zuggy. I didn't realize that the long spear is ineffective against her. He made this kick ass spear, but it's wourthless against plant creatures.

    I never beleived how kick ass Druids were until i made one.

    Druids kick ass.
     
  3. Typhon

    Typhon Member

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    stay monk until lvl 11, where your flurry becomes better, take twf feats and wield 2 rods of the python (they are like 1h quarterstaves, so you can flurry with them too, then do whatever crafting to them you want if youve got other party members) and you get like 11 attacks per round. id say 9 lvls of rogue would top it off pretty good (dang no crippling strike though), but its up to you after that... any mix that will make your bab give you 4 attacks by lvl 20 should be fine.
     
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