Welcome home. It's wonderful to see old team members coming back to the forum! A quick rundown to fill you in on events which have transpired in the past several months: Feb 2004: Beta testing team established under Steve Moret (15 members including Ausir, Exitium and myself) March 2004: Beta testing for 2nd official patch completed May 28 2004: Atari releases 2nd official patch June 2 2004: Co8 releases mod pack v3.0.0 Current version (v3.0.3): http://www.co8.org/files/patch/ToEE_Circle_of_Eight_Release_303.rar Summarized list of changes: http://www.co8.org/forum/showthread.php?&threadid=975 Exact details: http://www.co8.org/forum/showthread.php?&threadid=791 2nd official patch fixes: http://www.ataricommunity.com/forums/showthread.php?&threadid=379750 In game console access to Python commands now possible post 2nd official patch: http://www.co8.org/forum/showthread.php?&threadid=952 http://www.ataricommunity.com/forums/showthread.php?&threadid=398618 Most important recent developments (not included in main mod pack): 1)temple.dll (code externalized from ToEE.exe in 2nd official patch) cracked!! Level 10 cap removed by duggelz: http://www.co8.org/forum/showthread.php?&threadid=1034 More than 5PCs now possible: http://www.co8.org/forum/showthread.php?&threadid=1031 2)NPCs can now level like PCs (attributes/feats/skills/spells are all selectable) which solves virtually all NPC levelling related problems at a stroke http://www.co8.org/forum/showthread.php?&threadid=977 3)Localized German 2nd official patch translated by Morpheus: http://www.co8.org/forum/showthread.php?&threadid=1000 Spanish and Italian translations underway: http://www.co8.org/forum/showthread.php?&threadid=1004 Other notable developments (not included in main mod pack): 1)New craftable items: http://www.co8.org/forum/showthread.php?&threadid=979 2)New potions (hopefully also incorporating duration and DC correction where appropriate): http://www.co8.org/forum/showthread.php?&threadid=1011 3)Fully enabling half implemented weapons Sickle: http://www.co8.org/forum/showthread.php?&threadid=996 Shuriken: http://www.ataricommunity.com/forums/showthread.php?&threadid=394011 4)New content: Burne's puzzles (dialogue mod): http://www.co8.org/forum/showthread.php?&threadid=1016 5)Enabling tomes on background history: http://www.co8.org/forum/showthread.php?&threadid=987 6)Disabling weapon glow: http://www.co8.org/forum/showthread.php?s&threadid=1009 Some stuff to be done: 1)Releasing next mod pack update (Huntsman and I are both busy though so it may take some time). Any help in coding the changes is very much appreciated. http://www.co8.org/forum/showthread.php?&threadid=1002 2)creature spawning 3)implementing creature special abilities and tweaking stats: http://www.co8.org/forum/showthread.php?&threadid=980 http://www.gamebanshee.com/forums/showthread.php?t=31769 http://www.ataricommunity.com/forums/showthread.php?&threadid=398378 4)Rough overview of list of work in progress made some time ago (23rd post on page 2): http://www.co8.org/forum/showthread.php?&threadid=656&perpage=30&pagenumber=2 Buglists: 1)Main numbered buglist (not sorted according to category, largely not verified, some repeats, resolved bugs not crossed off list) http://www.ataricommunity.com/forums/showthread.php?&threadid=388146 2)Old buglist culled from Thalandor's buglists and various Atari buglists, compiled by myself http://www.ataricommunity.com/forums/showthread.php?&threadid=335222 Some old stuff that you've worked on: 1)Masterwork items - there have been quite a few requests to make a quest(s) out of it. The idea here is to prevent the player from having access to MW items too early in the game while also adding some user made content. Would like to have your input on this and have you working on it again. 2)Dev helper - MrUnderhill was around a few months back. I think he mentioned about instituting a few more changes. Any updating needed here? Thoughts? Ausir's been rather quiet lately. Meanwhile Exitium's handled the few badly needed updates for the main Co8 site. Phalzyr came back for a while recently but he mentioned that he's pretty caught up with RL matters currently. Saw JHunz at the Atari boards quite recently but he gave little indication of modding actively again. Vaevictis was around here several weeks back. Didn't post anything though. No idea where the rest are. Probably quit the game for good. Anyway we have a bunch of new faces, so do stick around. Looking forward to seeing you back in action, Sarge.
Congrats on getting back. I just returned myself a few months ago. Nothing like an all-expenses paid trip to the beach, eh?
I salute you and all the men and women who risked their lives for freedom. *salutes* Now, get back to modding. Just kidding. Welcome home.