I'm going to add some more here, feel free to add your own items. The first item is the Cape of the Mountebank, which looks exactly like Cloak of Charisma: protos.tab: ID #12602 Col 1 = obj_t_armor Col 2 = Cape of the Mountebank Col 23 = 12602 Col 24 = size_medium Col 27 = mat_cloth Col 30 = 14 Col 34 = 12163 Col 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP Col 51 = 1 Col 52 = 1008000 Col 53 = 351 Col 55 = 20147 Col 59 = -1 Col 61 = OIF_WEAR_CLOAK Col 62 = 5100 Col 168 = Useable Item X Times Per Day Col 169 = 0 Col 170 = 1 Col 312 = 'Dimension Door' class_wizard 7 item_creation_names.mes: {12602}{Cape of the Mountebank} description.mes: {12602}{Cape of the Mountebank} long_description.mes: {12602}{On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. When he disappears, he leaves behind a cloud of smoke, appearing in a similar fashion at his destination.} item_creation.mes: ...12600 12601 12602} {12602}{"FCraft Wondrous Item" "SDimension Door" C9} //Cape of the Mountebank
Here's a few more items that you may be interested in. I have tested them and they all seem ok, but I'm not making any promises. Any feedback regarding problems, possible improvements or blatant errors would be great. Be aware all the items here use existing artwork from the game. I don't have the knowledge to be able to create new stuff I'm afraid. A few of these items may be slightly different to the PNP versions, for various reasons, but I thought better to have a few small differences than not have them at all. Anyway here you go Vest of escape protos.tab: Col 0 = 6285 1 = obj_t_armor 2 = Vest Of Escape 23 = 6285 24 = size_medium 27 = mat_cloth 30 = 1 34 = 12095 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 520000 53 = 175 61 = OIF_WEAR_ARMOR 62 = 6000 79 = 100 168 = Thieves Tools 171 = Skill Circumstance Bonus 172 = skill_open_lock 173 = 4 174 = Ring of freedom of movement item_creation_names.mes: {6285}{Vest Of Escape} description.mes: {6285}{Vest Of Escape} long_description.mes: {6285}{Hidden within secret pockets of this simple silk vest are lockpicks that provide a +4 competence bonus on Open Lock checks and also allows the wearer to act as if under the effect of a Freedom of Movement spell.} item_creation.mes: {6285}{"FCraft Wondrous Item" "SKnock" "SGrease" C4} //Vest of escape Mantle Of Spell Resistance protos.tab: Col 0 = 6286 1 = obj_t_armor 2 = Mantle Of Spell Resistance 23 = 6286 24 = size_medium 27 = mat_cloth 30 = 14 34 = 12165 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 5 52 = 9000000 53 = 352 61 = OIF_WEAR_CLOAK 62 = 13700 79 = 100 168 = Armor Spell Resistance 169 = 21 item_creation_names.mes: {6286}{Mantle Of Spell Resistance} description.mes: {6286}{Mantle Of Spell Resistance} long_description.mes: {6286}{This garment, worn over normal clothing or armor, grants the wearer a spell resistance of 21} item_creation.mes: {6286}{"FCraft Wondrous Item" "SSpell Resistance" C9} //Mantle of spell resistance Googles Of Minute Seeing protos.tab: Col 0 = 6287 1 = obj_t_armor 2 = Goggles Of Minute Seeing 23 = 6287 24 = size_small 27 = mat_glass 30 = 8 34 = 12039 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 0 52 = 125000 53 = 24 61 = OIF_WEAR_HELMET 79 = 100 83 = HELM_TYPE_SMALL 168 = Skill Circumstance Bonus 169 = skill_search 170 = 5 item_creation_names.mes: {6287}{Goggles Of Minute Seeing} description.mes: {6287}{Goggles Of Minute Seeing} long_description.mes: {6287}{These lenses enable the wearer to see much better than normal at short distances, granting them a +5 competence bonus on Search checks.} item_creation.mes: {6287}{"FCraft Wondrous Item" "STrue Seeing" C3} //Goggles of minute seeing Helm Of Teleportation protos.tab: Col 0 = 6282 1 = obj_t_armor 2 = Helm Of Teleportation 23 = 6282 24 = size_medium 27 = mat_metal 30 = 8 34 = 12044 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 7350000 53 = 26 59 = -1 61 = OIF_WEAR_HELMET 62 = 4700 79 = 100 82 = ARMOR_TYPE_LIGHT 83 = HELM_TYPE_MEDIUM 168 = Armor Bonus 169 = 0 170 = 0 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Teleport' class_sorcerer 5 item_creation_names.mes: {6282}{Helm Of Teleportation} description.mes: {6282}{Helm Of Teleportation} long_description.mes: {6282}{A character wearing this device may teleport once per day, exactly as if he had cast the spell of the same name} item_creation.mes: {6282}{"FCraft Wondrous Item" "STeleport" C9} //Helm of teleportation Helm Of Telepathy protos.tab: Col 0 = 6288 1 = obj_t_armor 2 = Helm Of Telepathy 23 = 6288 24 = size_medium 27 = mat_metal 30 = 8 34 = 12044 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 2700000 53 = 26 59 = -1 61 = OIF_WEAR_HELMET 62 = 4700 79 = 100 82 = ARMOR_TYPE_LIGHT 83 = HELM_TYPE_MEDIUM 168 = Armor Bonus 169 = 0 170 = 0 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Suggestion' class_bard 2 item_creation_names.mes: {6288}{Helm Of Telepathy} description.mes: {6288}{Helm Of Telepathy} long_description.mes: {6288}{Once per day, the wearer of the helm can use the spell Suggestion} item_creation.mes: {6288}{"FCraft Wondrous Item" "SSuggestion" C5} //helm of telepathy Boots Of The Winterlands protos.tab: Col 0 = 6289 1 = obj_t_armor 2 = Boots Of The Winterlands 23 = 6289 24 = size_medium 27 = mat_cloth 30 = 11 34 = 12128 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 250000 53 = 235 61 = OIF_WEAR_BOOTS 62 = 2500 79 = 100 168 = Armor Bonus 169 = 0 170 = 0 171 = Elemental Resistance 172 = Cold 173 = 5 item_creation_names.mes: {6289}{Boots Of The Winterlands} description.mes: {6289}{Boots Of The Winterlands} long_description.mes: {6289}{These boots warm the wearer, and give limited magical protection against cold.} item_creation.mes: {6289}{"FCraft Wondrous Item" "SEndure Elements" "SCats Grace" C5} //Boots of the winterlands Bracers Of Dawn protos.tab: Col 0 = 6290 1 = obj_t_armor 2 = Bracers Of Dawn 23 = 6290 24 = size_small 27 = mat_metal 30 = 15 34 = 16040 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 1 52 = 2600000 53 = 401 55 = 20166 59 = -1 61 = OIF_WEAR_BRACERS 79 = 100 168 = Armor Bonus 169 = 0 170 = 0 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Searing Light' class_cleric 4 item_creation_names.mes: {6290}{Bracers Of Dawn} description.mes: {6290}{Bracers Of Dawn} long_description.mes: {6290}{These bracers allow the wearer to cast Searing Light once per day.} item_creation.mes: {6290}{"FCraft Wondrous Item" "SSearing Light" C6} //Bracers of dawn Eyes Of Charming protos.tab: Col 0 = 6302 1 = obj_t_armor 2 = Eyes Of Charming 23 = 6302 24 = size_small 27 = mat_glass 30 = 8 34 = 12039 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 0 52 = 5600000 53 = 24 59 = -1 61 = OIF_WEAR_HELMET 79 = 100 83 = HELM_TYPE_SMALL 168 = UseableItem 169 = 0 170 = 1 312 = 'Charm Person' class_sorcerer 1 item_creation_names.mes: {6302}{Eyes Of Charming} description.mes: {6302}{Eyes Of Charming} long_description.mes: {6302}{The wearer is able to use charm person at will.} item_creation.mes: {6302}{"FCraft Wondrous Item" "FHeighten Spell" "SCharm Person" C7} //Eyes of charming Eyes Of The Eagle protos.tab: Col 0 = 6303 1 = obj_t_armor 2 = Eyes Of The Eagle 23 = 6303 24 = size_small 27 = mat_glass 30 = 8 34 = 12039 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 0 52 = 250000 53 = 24 61 = OIF_WEAR_HELMET 79 = 100 83 = HELM_TYPE_SMALL 168 = Skill Circumstance Bonus 169 = skill_spot 170 = 5 item_creation_names.mes: {6303}{Eyes Of The Eagle} description.mes: {6303}{Eyes Of The Eagle} long_description.mes: {6303}{These lenses grant a +5 competence bonus on Spot checks.} item_creation.mes: {6303}{"FCraft Wondrous Item" "SClairaudience/Clairvoyance" C3} //Eyes of the eagle Gauntlets Of The Dwarven Forge protos.tab: Col 0 = 6301 1 = obj_t_armor 2 = Gauntlets Of The Dwarven Forge 23 = 6301 24 = size_medium 27 = mat_metal 30 = 12 34 = 12092 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 1 52 = 2400000 53 = 171 59 = -1 61 = OIF_WEAR_GLOVES 62 = 5800 79 = 100 168 = Armor Bonus 169 = 0 170 = 0 171 = Useable Item X Times Per Day 172 = 0 173 = 1 174 = Elemental Resistance 175 = Fire 176 = 10 312 = 'Produce Flame' class_druid 5 item_creation_names.mes: {6301}{Gauntlets Of The Dwarven Forge} description.mes: {6301}{Gauntlets Of The Dwarven Forge} long_description.mes: {6301}{These gauntlets provide limited resisitance to fire as well as allowing the wearer to Produce Flame once per day.} item_creation.mes: {6301}{"FCraft Wondrous Item" "SFire Shield" "Rrace_dwarf" C10} //Gauntlets of the dwarven forge Helm Of Comprehending Languages & Reading Magic (the name is too long for the craft screen, poss change to just "helm of reading magic"?) protos.tab: Col 0 = 6309 1 = obj_t_armor 2 = Helm Of Comprehending Languages & Reading Magic 23 = 6309 24 = size_medium 27 = mat_metal 30 = 8 34 = 12044 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 520000 53 = 26 59 = -1 61 = OIF_WEAR_HELMET 62 = 4700 79 = 100 82 = ARMOR_TYPE_LIGHT 83 = HELM_TYPE_MEDIUM 168 = Armor Bonus 169 = 0 170 = 0 171 = UseableItem 172 = 0 173 = 1 312 = 'Read Magic' class_sorcerer 0 item_creation_names.mes: {6309}{Helm Of Comprehending Languages & Reading Magic} description.mes: {6309}{Helm Of Comprehending Languages & Reading Magic} long_description.mes: {6309}{This helm grants its wearer the ability to read any magical writing, effectively allowing them to cast Read Magic at will.} item_creation.mes: {6309}{"FCraft Wondrous Item" "SRead Magic" C4} //Helm of reading magic
Composite longbow (Str +1) protos.tab: Col 0 = 4300 1 = obj_t_weapon 2 = Composite longbow (Str +1) 23 = 4300 24 = size_large 27 = mat_wood 30 = 12 34 = 10081 50 = OIF_NO_NPC_PICKUP 51 = 3 52 = 20000 53 = 116 61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_2HAND_REQUIRED 63 = OWF_RANGED_WEAPON 64 = 100 65 = arrow 68 = 3 69 = D20DT_PIERCING 70 = 1d8 72 = longbow 73 = 20 168 = Composite Bow 169 = 1 170 = 0 item_creation_names.mes: {4300}{Composite longbow (Str +1)} description.mes: {4300}{Composite longbow (Str +1)} long_description.mes: {4300}{A composite longbow (Str +1) is a longbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.} Composite longbow (Str +3) protos.tab: Col 0 = 4301 1 = obj_t_weapon 2 = Composite longbow (Str +3) 23 = 4301 24 = size_large 27 = mat_wood 30 = 12 34 = 10081 50 = OIF_NO_NPC_PICKUP 51 = 3 52 = 40000 53 = 116 61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_2HAND_REQUIRED 63 = OWF_RANGED_WEAPON 64 = 100 65 = arrow 68 = 3 69 = D20DT_PIERCING 70 = 1d8 72 = longbow 73 = 20 168 = Composite Bow 169 = 3 170 = 0 item_creation_names.mes: {4301}{Composite longbow (Str +3)} description.mes: {4301}{Composite longbow (Str +3)} long_description.mes: {4301}{A composite longbow (Str +3) is a longbow that allows the wielder to add his strength bonus (up to +3) to the damage rolls of the bow. However, if the wielder has less than a +3 Strength bonus, he suffers a -2 attack roll penalty.} Composite shortbow (Str +1) protos.tab: Col 0 = 4302 1 = obj_t_weapon 2 = Composite shortbow (Str +1) 23 = 4302 24 = size_medium 27 = mat_wood 30 = 12 34 = 10081 50 = OIF_NO_NPC_PICKUP 51 = 3 52 = 15000 53 = 355 61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_2HAND_REQUIRED 63 = OWF_RANGED_WEAPON 64 = 60 65 = arrow 68 = 3 69 = D20DT_PIERCING 70 = 1d6 72 = shortbow 73 = 20 168 = Composite Bow 169 = 1 170 = 0 item_creation_names.mes: {4302}{Composite shortbow (Str +1)} description.mes: {4302}{Composite shortbow (Str +1)} long_description.mes: {4302}{A composite shortbow (Str +1) is a shortbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.} Composite shortbow (Str +2) protos.tab: Col 0 = 4303 1 = obj_t_weapon 2 = Composite shortbow (Str +2) 23 = 4303 24 = size_medium 27 = mat_wood 30 = 12 34 = 10081 50 = OIF_NO_NPC_PICKUP 51 = 3 52 = 22500 53 = 355 61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_2HAND_REQUIRED 63 = OWF_RANGED_WEAPON 64 = 60 65 = arrow 68 = 3 69 = D20DT_PIERCING 70 = 1d6 72 = shortbow 73 = 20 168 = Composite Bow 169 = 2 170 = 0 item_creation_names.mes: {4303}{Composite shortbow (Str +2)} description.mes: {4303}{Composite shortbow (Str +2)} long_description.mes: {4303}{A composite shortbow (Str +2) is a shortbow that allows the wielder to add his strength bonus (up to +2) to the damage rolls of the bow. However, if the wielder has less than a +2 Strength bonus, he suffers a -2 attack roll penalty.} Periapt Of Wound Closure protos.tab: Col 0 = 6310 1 = obj_t_armor 2 = Periapt Of Wound Closure 23 = 6310 24 = size_diminutive 27 = mat_metal 30 = 9 34 = 16033 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 0 52 = 1500000 53 = 227 55 = 20152 61 = OIF_WEAR_RING_PRIMARY OIF_WEAR_RING_SECONDARY OIF_WEAR_RING_PRIMARY OIF_WEAR_RING_SECONDARY OIF_WEAR_NECKLACE 79 = 100 168 = Monster Stable 171 = Monster Regeneration 5 172 = Fire 173 = Acid item_creation_names.mes: {6310}{Periapt Of Wound Closure} description.mes: {6310}{Periapt Of Wound Closure} long_description.mes: {6310}{The wearer of this periapt automatically becomes stable if his hit points drop below 0. It also allows the wearer to heal at an accelerated rate.} item_creation.mes: {6310}{"FCraft Wondrous Item" "SHeal" C10} //Periapt of wound closure Horn Of Evil (Horn of goodness & horn of evil should really be one item with 2 abilities, but haven't found a way of doing this yet) protos.tab: Col 0 = 12605 1 = obj_t_generic 2 = Horn Of Evil 23 = 12605 24 = size_tiny 27 = mat_metal 30 = 6 34 = 16036 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 650000 53 = 237 55 = 20206 59 = -1 61 = OIF_WEAR_BARDIC_ITEM 168 = Bardic Instrument 169 = 3 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Magic Circle against Good' class_sorcerer 3 item_creation_names.mes: {12605}{Horn Of Evil} description.mes: {12605}{Horn Of Evil} long_description.mes: {12605}{A horn of evil adds a bonus of +3 to a bard's Perform skill and allows the user to cast Magic Circle Against Good once per day.} item_creation.mes: {12605}{"FCraft Wondrous Item" "SMagic Circle against Good" Aevil C6} //Horn of evil Horn Of Goodness (Horn of goodness & horn of evil should really be one item with 2 abilities, but haven't found a way of doing this yet) protos.tab: Col 0 = 12604 1 = obj_t_generic 2 = Horn Of Goodness 23 = 12604 24 = size_tiny 27 = mat_metal 30 = 6 34 = 16036 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 650000 53 = 237 55 = 20206 59 = -1 61 = OIF_WEAR_BARDIC_ITEM 168 = Bardic Instrument 169 = 3 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Magic Circle against Evil' class_sorcerer 3 item_creation_names.mes: {12604}{Horn Of Goodness} description.mes: {12604}{Horn Of Goodness} long_description.mes: {12604}{A horn of goodness adds a bonus of +3 to a bard's Perform skill and allows the user to cast Magic Circle Against Evil once per day.} item_creation.mes: {12604}{"FCraft Wondrous Item" "SMagic Circle against Evil" Agood C6} //Horn of goodness Horn Of Blasting (suggested fix, item already exists) protos.tab: Col 0 = 12588 1 = obj_t_generic 2 = Horn Of Blasting 23 = 12588 24 = size_tiny 27 = mat_metal 30 = 6 34 = 16036 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 2000000 53 = 237 55 = 20206 59 = -1 61 = OIF_WEAR_BARDIC_ITEM 168 = Bardic Instrument 169 = 3 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Shout' class_sorcerer 4 item_creation_names.mes: {12588}{Horn of Blasting} description.mes: {12588}{Horn of Blasting} long_description.mes: {12588}{A horn of blasting adds a bonus of +3 to a bard's Perform skill and allows the user to cast Shout once per day.} item_creation.mes: {12588}{"FCraft Wondrous Item" "SShout" C7} //Horn of blasting Horn Of Fog (suggested fix, item already exists) protos.tab: Col 0 = 12589 1 = obj_t_generic 2 = Horn Of Fog 23 = 12589 24 = size_tiny 27 = mat_metal 30 = 6 34 = 16036 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 200000 53 = 237 55 = 20206 59 = -1 61 = OIF_WEAR_BARDIC_ITEM 168 = Bardic Instrument 169 = 3 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Obscuring Mist' class_sorcerer 3 item_creation_names.mes: {12589}{Horn of Fog} description.mes: {12589}{Horn of Fog} long_description.mes: {12589}{A horn of fog adds a bonus of +3 to a bard's Perform skill and allows the user to cast Obscuring Mist once per day.} item_creation.mes: {12589}{"FCraft Wondrous Item" "SObscuring Mist" C3} //Horn of fog Drums of Panic (suggested fix, item already exists) protos.tab: Col 0 = 12590 1 = obj_t_generic 2 = Drums of Panic 23 = 12590 24 = size_tiny 27 = mat_metal 30 = 6 34 = 16035 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 3000000 53 = 236 55 = 20205 59 = -1 61 = OIF_WEAR_BARDIC_ITEM 168 = Bardic Instrument 169 = 1 171 = Useable Item X Times Per Day 172 = 0 173 = 1 312 = 'Fear' class_sorcerer 4 item_creation_names.mes: {12590}{Drums of Panic} description.mes: {12590}{Drums of Panic} long_description.mes: {12590}{Drums of panic add a bonus of +1 to a bard's Perform skill, and allow the user to cast Fear once per day.} item_creation.mes: {12590}{"FCraft Wondrous Item" "SFear" C7} //Drums of panic Boots Of The Striding (suggested fix, item already exists) protos.tab: Col 0 = 6281 1 = obj_t_armor 2 = Boots Of Striding 23 = 6281 24 = size_medium 27 = mat_flesh 30 = 11 34 = 12012 50 = OIF_IS_MAGICAL OIF_NO_NPC_PICKUP 51 = 3 52 = 550000 53 = 309 55 = 20148 59 = -1 61 = OIF_WEAR_BOOTS 62 = 1800 79 = 100 168 = Armor Bonus 169 = 0 170 = 0 171 = UseableItem 172 = 0 173 = 1 312 = 'Longstrider' class_druid 1 item_creation_names.mes: {6281}{Boots of Striding} description.mes: {6281}{Boots of Striding} long_description.mes: {6281}{These boots allow the wearer to increase their base land speed by 10 feet at will} item_creation.mes: {6281}{"FCraft Wondrous Item" "SLongstrider" C3} //Boots of striding There should hopefully be another 40 or so items coming fairly shortly
Wow, that's a whole boatload of items. :thumbsup: :thumbsup: Definitely a lot of work there. In order to cut down on the amount of coding needed, perhaps you could pass your protos.tab file and other relevant files that you modified to Huntsman for checking and incorporation. There may be quite a few changes to protos.tab for the next update so it is necessary to have a master file where all changes are incorporated. So long as nobody feels that any items are overpowered or wreck balance, there shouldn't be any problems since these are taken from 3.5e rules. We've been making good progress this entire month from mod pack updates to resolving NPC levelling woes to German localized patches and we even have some old staff coming back to visit us. Keep up the good work. I'm really proud of our present team.
Actually, as long as the code is there, I don't mind doing the actual coding. I just hate having to figure out the code to use (that's the time consuming part). However, I would appreciate if you'd put a link to this thread in the Circle of Eight 3.0.4 thread I started (or mod pack 3.0.4, whatever name it is with 3.0.4 in the title). Right now, I plan to include the sickle of zhuge's, I'll add in these magic items, Morpheus's dialogue fix, the NPC levelup file, and I'm going to look at the Galeb Dur(sp?) to check on it's DR (see if it's correct, as those things are %$^#$%$% too tough). Please, if you have anything else that needs to be fixed/included, post it in that thread. One week from today will be my last day in my current class, and I'll have a week's break then. I'll be coding in changes and doing basic (i.e.-it doesn't crash immediately) testing. I'll post it as beta at the end of that week, and listen for problem reports. Least,t hat's my plan. Deviations from same will be noted
Just spotted an error with the crafting requirements for the Mantle of spell resistance - which is now fixed Also made an adjustment to the Dwarven Gauntlets - they were a bit overpowered can't be used at will as first thought. Don't know how I missed that one!?!
Here's some non-magical armour that I've just created that you might want to add (possibly to one of the merchants along with the new composite bows above). You should be able to enchant all of the following items as well - I hope!! Darkwood Buckler protos.tab: Col 0 = 6311 1 = obj_t_armor 2 = Darkwood Buckler 23 = 6311 24 = size_small 27 = mat_wood 30 = 13 34 = 12066 50 = OIF_NO_NPC_PICKUP 51 = 2.5 52 = 20500 53 = 122 61 = OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_BUCKLER OIF_WEAR_ARMOR 79 = 100 80 = 5 81 = 0 82 = ARMOR_TYPE_SHIELD 168 = Buckler 169 = 1 170 = 0 171 = Armor Masterwork description.mes: {6311}{Darkwood Buckler} Large Darkwood Shield protos.tab: Col 0 = 6312 1 = obj_t_armor 2 = Large Darkwood Shield 23 = 6312 24 = size_large 27 = mat_wood 30 = 13 34 = 12079 50 = OIF_NO_NPC_PICKUP 51 = 5 52 = 25700 53 = 135 61 = OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_ARMOR 79 = 100 80 = 15 81 = 0 82 = ARMOR_TYPE_SHIELD 168 = Shield Bonus 169 = 2 170 = 0 171 = Armor Masterwork description.mes: {6312}{Large Darkwood Shield} Large Mithral Shield protos.tab: Col 0 = 6313 1 = obj_t_armor 2 = Large Mithral Shield 23 = 6313 24 = size_large 27 = mat_metal 30 = 13 34 = 12075 50 = OIF_NO_NPC_PICKUP 51 = 5 52 = 102000 53 = 131 61 = OIF_WEAR_WEAPON_SECONDARY OIF_WEAR_ARMOR 79 = 100 80 = 5 81 = 0 82 = ARMOR_TYPE_SHIELD 168 = Shield Bonus 169 = 2 170 = 0 171 = Armor Masterwork description.mes: {6313}{Large Mithral Shield} Adamantium Breastplate protos.tab: Col 0 = 6314 1 = obj_t_armor 2 = Adamantium Breastplate 23 = 6314 24 = size_medium 27 = mat_metal 30 = 5 34 = 12098 50 = OIF_NO_NPC_PICKUP 51 = 30 52 = 1020000 53 = 178 61 = OIF_WEAR_ARMOR 79 = 3 80 = 25 81 = -3 82 = ARMOR_TYPE_MEDIUM 168 = Armor Bonus 169 = 5 170 = 0 171 = Armor Masterwork 174 = Monster DR All 175 = 2 description.mes: {6314}{Adamantium Breastplate} Mithral Shirt protos.tab: Col 0 = 6315 1 = obj_t_armor 2 = Mithral Shirt 23 = 6315 24 = size_medium 27 = mat_metal 30 = 4 34 = 12096 50 = OIF_NO_NPC_PICKUP 51 = 10 52 = 110000 53 = 176 61 = OIF_WEAR_ARMOR 79 = 6 80 = 10 81 = 0 82 = ARMOR_TYPE_LIGHT 168 = Armor Bonus 169 = 4 170 = 0 171 = Armor Masterwork description.mes: {6315}{Mithral Shirt} Dragonhide Plate protos.tab: Col 0 = 6316 1 = obj_t_armor 2 = Dragonhide Plate 23 = 6316 24 = size_medium 27 = mat_flesh 30 = 5 34 = 12090 50 = OIF_NO_NPC_PICKUP 51 = 50 52 = 330000 53 = 169 61 = OIF_WEAR_ARMOR 79 = 1 80 = 35 81 = -5 82 = ARMOR_TYPE_HEAVY 168 = Armor Bonus 169 = 8 170 = 0 171 = Armor Masterwork description.mes: {6316}{Dragonhide Plate} Dwarven Plate protos.tab: Col 0 = 6317 1 = obj_t_armor 2 = Dwarven Plate 23 = 6317 24 = size_medium 27 = mat_metal 30 = 5 34 = 12055 50 = OIF_NO_NPC_PICKUP 51 = 50 52 = 1650000 53 = 101 61 = OIF_WEAR_ARMOR 79 = 1 80 = 35 81 = -5 82 = ARMOR_TYPE_HEAVY 168 = Armor Bonus 169 = 8 170 = 0 171 = Armor Masterwork 174 = Monster DR All 175 = 3 description.mes: {6317}{Dwarven Plate}
Is It possible to add the wakisashi, nunchuka, and small sized saingham into this next patch? I would try it myself but programming makes me feel queesy, Oh and the exotic weapon proficiency shuriken doesn't work last time I checked.
I've just added a couple of those magically enhanced bardic instruments, but there's a problem: The bard doesn't get a +3 bonus on Perform when he equips one of those horns, even though there's a "3" in column 169. Maybe the number in column 169 isn't the perform skill bonus after all? The "normal" bardic instruments Flute (proto ID 12561), Drum (12562), Horn (12563) and Mandolin (12564) all have different numbers in column 169 (1-4), yet the Perform skill bonus I get when I equip them is always the same - zero! A bug?
I've added Adamantium Breastplate, Mithral Shirt, Dwarven Plate & Dragonhide Plate to protos.tab. They show up fine in the inventory, have the right description etc., but when I equip them, they're invisible! The character looks like he's running around in his underpants. Is there something that I'm missing here? ??? Okay, forget it. Problem solved. I just had to fill in the "color" column, and those good-looking pieces of armoury were visible in all their glory. By the way, there was also a mistake in the shield properties (Darkwood Buckler etc.): Column 50 should read "OIF_DRAW_WHEN_PARENTEDOIF_NO_NPC_PICKUP"", otherwise the shields aren't displayed correctly.
About that bard problem how do I add the composite long bows, and wonderous items numbered 6281 - 6290 to descriptions.mes? wonderous items are 12000 - 12999, does this cause a problem if I add them there? About the problem with bard instruments can't you just add a circumstance bonus to perform (in columns 174 -6) to the instruments in question. Just finished modifiying those files now I can't even get the game to load... it gets as far as "initializing sector data..." then CTD I put all the comp bows (long +1 - +4, short +1 & +2) and armours in at the right numbers (I added a couple of new headers in description.mes for this), is there another file I should have edited?
Okay, I've added a skill circumstance bonus to those bardic instruments. Now they get the correct Performance bonus. Still wondering what that number after the Bardic Instrument tag means.