Hickory Branch MOD (new)

Discussion in 'General Modification' started by krunch, Jul 16, 2006.

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  1. Ax Thrower

    Ax Thrower Blood Lust

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    I'll get on that Monday....
     
  2. krunch

    krunch moving on in life

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    I have worked on 6 desktop and laptop computers in the last 4 weekends (major cleanup and repair and all for free). Well, from here on out, I will not be working on anyone's computers until the Hickory Branch MOD is done.
     
  3. krunch

    krunch moving on in life

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    fyi - I have a replacement cable modem and, now, have Internet access. :D
     
    Last edited: Apr 18, 2007
  4. krunch

    krunch moving on in life

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    back to map making...I now have a lot of ground dirt textures as well as ground grass textures...one step closer
     
    Last edited: Apr 18, 2007
  5. krunch

    krunch moving on in life

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    I made and placed over 200 ground tiles and, before I started the post map tiles generation effort, I am not entirely content with it. So, this weekend, I will continue to be busy with the map making effort.
     
  6. maggit

    maggit Zombie RipTorn Wonka

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    I can't wait to try it krunch. Hope to see the effects soon. :)
     
  7. krunch

    krunch moving on in life

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    I am happy with the new map so far. It took about 380 ground tiles. *whew* That's a whole lot of tiles, in case you don't know. I had to use a picture editing program to remove the tile edge lines for each side of most of the 380 tiles. Plus, I had to 'round' the corners so there are no square corners in the areas made by groups of tiles; I even made the straight lines formed by groups of tiles to be 'wavy' so the grass and dirt areas have more of a natural look to them; and I slightly modified the texture of each individual tile or, in some cases, modified the look of the texture for a group of tiles as I progressed through building the new outdoor map. Anyway, I am content with it now.

    Am I done with it? Nope. *laugh* Now, I get to add stone walls, some small boulders and some really big foot-busting rocks, and, as well, some building ruins. And, these additions for my mod are not pre-made; each item has to be built, one at a time, and requires assembly. When I finish this set of tasks, I will add some stairs and, maybe, an underground corridor or two. After that, I can finish re-texturizing the Mausoleum, add it to the map and add Ax Thrower's special map he made for my mod. Finally, once all is done, there will be the arduous task of cropping the completed map (trial and error with huge maps) to be a specific size to allow software to properly disassemble the big map in to a multitude of small maps.
     
    Last edited: Apr 22, 2007
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    If they're anything like coffee, it really depends on how you grind them. My ground coffee has been like dishwater lately.
     
  9. krunch

    krunch moving on in life

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    see post # 237 - new teaser pic of the main map
     
    Last edited: May 11, 2007
  10. leahnkain

    leahnkain Member

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    What program did you use? it is looking nice.
     
  11. maggit

    maggit Zombie RipTorn Wonka

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    I think it's named World Creator 2.5
     
  12. krunch

    krunch moving on in life

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    I'll be posting an update here.

    Update: Hickory Branch will be one entire single big map, including the underground maps.
     
    Last edited: Apr 28, 2007
  13. krunch

    krunch moving on in life

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    Please view post # 230 for a incomplete teaser pic of the Under-Entrance map.
     
    Last edited: Apr 29, 2007
  14. krunch

    krunch moving on in life

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    This weekend, I will use my high rez digital camera to take lots of pictures of trees at a distance to be used as masks, generate lines of trees and add the trees to the edges of my main map.
     
  15. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Use the game's tree models, K! There's several of them and you can size or rotate them as you like. Much more interactive.
     
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