I had talked with Ted about it and was leaning toward writing a script. I decided to write a script. It is easier to set the OIF_NO_LOOT flag when making mobs. However, there are hundreds of mobs for weapons, armor, and gear with at least 9 extra mouse clicks per item to set each NO_LOOT flag of which would total something like 3,000+ extra mouse clicks to make the mobs (*sigh* lotsa work). The san_dying script might be the lesser of two bads.
This is great and all Cap'm, but have you made any improvements to the story yet? Last I remember I still didn't have a clue what was going on at HB, other than that Mona had promised me challenging adventure. Remember that everything else is born of the story, not vice-versa.
Yeah but if he arms them with longswords, you can't just set every longsword in the game to NO_LOOT. My experiences with it are like ShadowDragoon described, you can see the weapon but not take it (and yes, that sux) - I discovered this when I added familiars to the Lizardmen shamen and flagged them NO_LOOT. I don't know what to say about the gnoll and bugbear weapons (lizardmen's clubs are the same). This is doubtless worth looking into! EDIT: The gnoll and lizardmen weapons are set 'OIF_NO_LOOTOIF_NO_NPC_PICKUPOIF_NO_DISPLAY'. Presumably its NO_DISPLAY that means they don't show in the inventory. The bugbear weapons are NOT set that way, they are just NO_LOOT. Might be worth spawning some bugbears (rather than mobs) and murdering them to see what they leave behind; but bugbears occur as wandering critters in the temple? Weird... :questionm EDIT 2: Gotta agree there, maybe just a book or scroll with a few lines about the history of HB and how it came to be devestated? A la the book in Balin's tomb?
OB1, OB1, where art thou? Hmmm... I think this was one of the points that need to be improved in HB. I said this in a couple of earlier posts (well, a couple of months ago, to be more precise). Lemme think... why not make up a story of a courier from HB who was sent to bring help? Unfortunately, when aid arrived, everyone was dead...? Just a sketch. Oh, and krunch, when do you need the things you asked me to do for?
Agreed in both cases. I have been secretly kicking around some ideas for writing a 'book' to include in the game like what Ted mentioned, similar to the idea of Lareth's book. (Well, now, the cat is out of the bag.) Here is what I would like to see added to the game. (requires approval by the OC) * Note: Someone changed the dialogue of Mona for 2 of her options to give access to my mod. - The party travels to Nulb and visits Mona. - The party helps Mona. - Mona in oracle fashion prophecies and offers 'challenging adventure'. When the party accepts the challenge, they automatically travel (are instantly teleported) to a new map. - Monsters (soldiers) on that map protect a chest belonging to the Half-Orc Commander. The party kills the monsters on the map and opens the chest. In the chest is a book (among other things). - If they read the book, they learn about a Half-Orc named Kharrac, learn about his twin concubines Besa and Basa and learn about his comrade Urnk. Also, they learn about Hickory Branch, learn about its storied past and a description on where Hickory Branch is located (becomes marked on their map).
That sounds pretty good krunch, although I think I'd leave the travel to HB discretionary. Do you mean for this book to be recovered at the beginning of HB? That might be better found after defeating the orc guy, since he wouldn't likely leave his valuables at the entrance to the map. You could alternatively have Mona offer some introductory remarks about HB when she marks your map, or possibly add a non-joinable NPC at the map's entrypoint who warns you away and provides some info. Just a thought anyway. Glad to hear you're working on it. :thumbsup:
I'm just a little worried about the instant teleport part, perhaps an automatic "next random encounter" to get to the new map would look more profesional?
*sigh* With respect to modding my Hickory Branch MOD for ToEE, there were three paragraphs (I, specifically, recall) between the Players Handbook, Monster Manual, and DM Guide (read'em for researching information this past weekend in a large bookstore) that I am not able to find on the SRD 3.5 web site. So, today, I spent a total of $ 101.49 dollars (USA) on the SRD 3.5 books, the Players Handbook, Monster Manual, and DM Guide.
*grumble* The 1st and 2nd Edition of Advanced Dungeons & Dragons books could only be bought in stores [back then] and the books only cost $ 12 and 15 dollars (USA). Now, prices are ridiculous.
Heh... I paid about 100 zlotys for one corebook which is about 1/12 of the average monthly sallary in Poland. :/ Now... that I have three + arms and equipment and complete warrior this gives almost half of such sallary.
In Australia they usually hang around the $65AUD mark - i can appreciate how nice the books look, and smell even, but yeah, its kinda steep. Although i did get a copy of the Eberron Campaign Setting free with the Dragonshard Collector's Edition (cost 10 bucks more, got special extra stuff as well, not just the book )
Adjusted for inflation, the books are actually cheaper now than they were back then. If the cost of the core books that had cost "$12 or $15" back then had kept pace with the overall rate of inflation, they would cost roughly $40 or more each now.