Hickory Branch MOD (new)

Discussion in 'General Modification' started by krunch, Jul 16, 2006.

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  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Thanks, Kap'n, sorry if I came on a bit heavy.
     
  2. sirchet

    sirchet Force for Goodness Moderator Supporter

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    What is an Orc Rundor? I searched it on wiki and came up with nothing, learned alot about orcs/orks though. :)
     
  3. Lord_Spike

    Lord_Spike Senior Member Veteran

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  4. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Lord_Spike:
    Thanks, so...........in a roundabout way, every time I dust off a Rundor I'm slappin the other Rundor around also. I like that:chairshot
     
  5. ShadowDragoon

    ShadowDragoon Advocate of Vengence

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    Hmm...You know, I'm honestly surprised that phrase didn't catch on more. ;)
     
  6. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Don't worry, Rundor gets immortalised in KotB. (Along with a few other folks who have made a similar impact).
     
  7. krunch

    krunch moving on in life

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    Here is the new look for the magic Unholy Orc Double Axe made by Cuchulainn for my Hickory Branch MOD. It is 6 feet in length from top to bottom (and looks very wicked evil scary, too). So, whoever opts for accepting the 'challenge' and plays the Hickory Branch MOD will get to face off against the psychotic megalomaniac Half-Orc Commander using this weapon. And, with thanks to ShiningTed and SpellSlinger, the Orc Double Axe feats should now be fixed. So, be forewarned, it's a better [more difficult] fight.

    :evil_laug
     

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    Last edited: Mar 10, 2007
  8. maggit

    maggit Zombie RipTorn Wonka

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    OH MY GOD!!!!!!!!!! It looks amazing! It seems like it's the
    most advanced and complicated weapon model in the game.
     
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Nice axe, the fight in question though, wasn't that hard for me when I charmed the Orc guy with the big axe early on in the fight. ;)
     
  10. krunch

    krunch moving on in life

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    @allyx: *laugh* You are truly resourceful, indeed. LOL
     
  11. nedleeds

    nedleeds Member

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    Nice ... now my CE party can steal it from his corpse and raze Homlett to the ground with it !!! Muahahahaa ...
     
  12. krunch

    krunch moving on in life

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    This is a good summary of changes and updates for my Hickory Branch MOD.

    - I am altering skills and feats assigned to my monsters.
    - I am changing weapons used by my monsters.
    - I am assigning specific hit points to my monsters.
    - I am making some changes to my weapons.
    - I am removing original bugbears, gnolls, and ogres from my mod.
    - I am adding a new bugbear, a new gnoll, and a new ogre soldiers.
    - I am adding one more new monster, the ogre magi. (not previously in ToEE)
    - I am adding my new other monster [don't ask]. (not previously in ToEE)
    - I am adding another game screen map to my mod. (by Ax Thrower)
    - I am adding the new model for the unholy orc double axe. (by Cuchulainn)
    - I am adding a script for item removal when my modded monsters die [are killed].

    My mod will be better and ToEE will be even more fun.
     
    Last edited: Mar 17, 2007
  13. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Why not just flag the items NO_LOOT in the monsters' .mob files dude? It's a lot easier than scripting san_dying item destroy scripts.
     
  14. ShadowDragoon

    ShadowDragoon Advocate of Vengence

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    Yeah, but then it's messy looking. :p

    I mean, it would frustrate the players. "There's an item there. I can see it. The guy's dead, so what's stopping me from picking it up?? :rant: " I didn't know you could just destroy the items before.
     
  15. krunch

    krunch moving on in life

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    see post # 167
     
    Last edited: Mar 18, 2007
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