Just got this link sent to me today. Apparently its a Dragon magazine issue with Zuggtmoy featured in it for 3rd edition, if anyone's interested. http://paizo.com/store/downloads/dragon/v5748btpy7ufi Enjoy!
Heh, that article lead to the creation of the "tough Zuggy" mod, in which Zuggtmoy is as close to her real stats as the game engine (and my limited level of motivation) could handle, she is only just beatable by groups of 820th level characters in that mod Thanks go to Krunch for testing her out in battle. Here's a link to the thread in question.
i'd assume its the same CR21 Zuggy from fiendish codex I? edit: nope, different fiendish codex one seems to be toned down quite a bit
Cheapskate ;-)))) And here was me on commission for every download from you guys for the next 2 months :shrug: ... Honestly, if you aren't interested, that's cool. Just thought some people might be, especially as its now available as a PDF download. (eg Allyx in "the sticks" down in Essex). Allyx- now you remind me, I did see this way back after all, and vampiric puppy you're right about the fiendish codex. I forgot about these things in the rush of my desire to bring pleasure into your lives in my humble way! Cheers guys. (Edit-of course the stats in Dragon would be for Zuggtmoy on her own plane without being weakened by the Cof8 imprisonment and/or destruction of goldenskull.)
just for comparisons sake, here's the fiendish codex Zuggy stats - Zuggtmoy, Lady of Fungi CR21 CE Large Outsider (chaotic, evil, extraplanar, tanar'ri) Init +6; Senses darkvision 60 ft., tremorsense 240 ft., true seeing: Listen +35, Spot +35 Languages Abyssal, Common, Terran; telepathy 300 ft. ----------------------------------- AC 41, touch 11, flat footed 39 (-1 size, +2 Dex, +30 natural) hp 429 (26 HD); DR 20/cold iron and good Immune acid, electricity, plant traits Resist cold 10, fire 10; SR 32 Fort +27, Ref +17, Will +21 ----------------------------------- Speed 20 ft., (4 squares), climb 20 ft. Melee 4 pseudopods +30 (2d6+10/19-20) and 2 claws +25 (1d6+5) Space 10 ft.; Reach 10 ft. Base Atk +26; Grp +40 Atk Options Cleave, Combat Expertise, Improved Disarm, Improved Trip, Power Attack, Improved Grab, Constrict 2d6+10 Special Actions engulf, summon fungi, summon tanar'riSpell-Like Abilities (CL 20th): At will- astral projection, contagion (DC varies), desecrate, detect good, detect law, fly, greater dispel magic, greater teleport, telekinesis (DC 19), unhallow, unholy blight (DC 18), wall of thorns3/day- quickened contagion (DC varies), polymorph any object (DC 22, into fungi only), symbol of death (DC 22)1/day- implosion (DC 23)----------------------------------- Abilities Str 30, Dex 14, Con 34, Int 24, Wis 22, Cha 18 SQ plant traits, sporegate, tanar'ri traits Feats Cleave, Combat Expertise, Dark Speech*, Improved Critical (Pseudopod), Improved Disarm, Improved Initiative, Improved Trip, Power Attack, Quicken Soell-Like Ability (contagion) *New Feat Skills Bluff +33, Concentration +41, Diplomacy +6, Hide +27, Intimidate +35, Knowledge (arcana) +36, Knowledge (dungeoneering) +36, Knowledge (nature) +36,Knowledge (religion) +36, Knowledge (the planes) +36, Listen +35, Move Silently +31, Search +36, Spellcraft +36 (+38 to decipher spells on scrolls), Spot +35, Use Magic Device +33 (+35 Scrolls) ----------------------------------- Constrict (Ex) Zuggtmoy deals 2d6+10 points of damage with a successful grapple check, in addition to damage from her pseudopod attack.Engulf (Su) Zuggtmoy can absorb a grappled creature into her body as long as that creature is smaller than she is. She can absorb one medium, two small, four tiny, sixteen diminutive, or sixty-four fine creatures at once. In order to engulf a creature, Zuggtmoy need only win a new grapple check against her already grappled foe. Each roung, fungal enzymes eat away at the engulfed victim and deal 1d6 points of Constitution drain per round. Zuggtmoy heals 5 hit points for each point of Constitution drain she deals. A creature drained to 0 Constitution is absorbed completely by Zuggtmoy. Any gear the creature might have is exuded out of her body at this time. An engulfed creature is considered grappled, while Zuggtmoy is not. An engulfed creature can attempt to cut its way free with any light slashing or piercing weapon to deal 50 points of damage to Zuggtmoy's womb (AC 26, damage reduction 20/cold iron and good). Once the creature exits, muscular action closes the hole: another engulfed opponent must cut its own way out. Improved Grab (Ex) To use this ability, Zuggtmoy must hit an opponent of any size with a pseudopod attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapply check, she establishes a hold and can constrict. If she successfully grapples a medium or smaller target, she can attempt to engulf that target the next round.Summon Fungi (Sp) Once per day, Zuggtmoy can automatically summon 2d6 violet fungi or phantom fungi. This ability is the equivalent of a 6th-level spell (CL 20th).Summon Tanar'ri (sp) Once per day, Zuggtmoy can automatically summon 1d4 vrocks. this ability is the equivalent of a 9th-level spell (CL 20th). Plant Traits Although she is an outsider, Zuggtmoy gains many of the traits of a plant creature. She is immune to poison, paralysis, polymorph, sleep effects, and stunning and is not subject to critical hits or sneak attack damage.Sporegate (Su) Zuggtmoy constantly infiltrates the surrounding earth, wood, and stone with a network of spore-laden filaments invisible to the naked eye, to a radius of 60 ft. Once per round as a move action, Zuggtmoy can transport herself instantaneously to any pointn this radius, as if by dimension door. When she utilizes a sporegate, her body appears to discorporate into spores only to immediately reform at any point within 60 ft. Unlike dimension door, this transportation does not prevent her from taking any further actions she might still have in the round. Physical objects (including engulfed victims) are not transported with her and instead drop to the ground at her previous location. The dark speech feat has a number of uses like scaring people and swarm control but i cant be bothered right now