Well thats obvious - use a pincer movement. :gotmyatte Four dragons all using their breath-weapons at once would wipe out the less robust members of even a high-level party pretty quickly, I would have thought...
current Strategy.Tab for the Blk Drg target closest cast Fear target closest Acid Breath Grease Acid Breath Greace Acid Breath Mage Armor Attack Attack
Sorry, Ted, but you've made a tactical blunder, here. With attackers capable of flight, you have a third dimension available to you. This movement is known as vertical envelopment: http://www.periscope.ucg.com/terms/t0000307.html This only works with mutiple forces attacking. A family of dragons might do the trick; but if you have only one, then you need other things...like an undead army, and an army of, say orcs. The first would fly about breathing fire to get things going, as the latter approched in your pinscer movement while Hommletites put out fires & rallied the militia. Then, the dragon would land in the rear or on a flank once the main forces moved in - to entrap them & slay them all!
To put this thread back on track, I think the main issue with having a family of dragons is time. How much time passes between the clearing of the Run the first time and when the respawn occurs? If it was a year or two (or a whole lot more) I might see a family of dragons moving in, providing that humans rarely go there. But I think we are talking of a time frame of a few months at most. Enough time for one dragon to move in (at least on a temporary basis), but a whole family is really straining credulity.
No fair, Blue...I mentioned Dragons in that post :rant: Nevertheless, I'm in agreement on two points: Humans go there a lot, as this is along the backwater means of going to the Velverdyva river. It's virtually the main shipping lane to swampy old Nulb. A family would consist of a mated pair settling in, making a lair, nesting, laying eggs, and then the hatchlings coming along. Not nearly enough time or privacy. Although, the advantage of food & treasure ( :shrug: pi-rates...) would surely be enough to attract a bold young bachelor looking for territory. This spot is a hunting ground...this, and the main portion of the Velverdyva... Not his lair, for certain.
Dragons want privacy, for sure, although the cave might serve as a temporary place to store loot it collects while hunting food and asserting its dominance over the territory in the area about the cave.
Feel free to ignore this suggestion as Noobish idiocy. Why not have one dragon at the medows, and have the other dragons (maybe the female with young) in the orc cave? The one in the medow could be there hunting for food, and there could be a clue that would lead the party back to the cave for a respawn there. *EDIT* What would be really cool is if you could find scales and teeth on the corpses of the dragons (and the exisiting one) that you could take to Brother Smith (is that his name?) in Homlet. Then though dialogue options he could 'forge' (trade) them for dragon armor and swords.
The way the dialog was running is that the party left all of those corpses lying around in the run to rot and this drew the dragons to it... Grud sends you back to "ckean up your mess" prior to the town finding out.... The whole quest is instigated when talking to Grud he sees dark shadows overhead.. and whose to say that the "family" was not in transit elsewhere and I also believe (correct me if I am wrong) but Black Dragons live in swampy area.. (check into this when I get top work)
Of course they could be, but something would have had to force this on them, because I doubt they would uproot from their old lair without something pretty serious...earthquake, volcano, advancing armies, bigger dragons, demons, etc.
Instead of a dragon family, would a dragon plus some allies work? Kobolds spring to mind - a kobold sorcerer and a couple of kobold rogues or something like that. Make them high enough in level to have evasion and good Reflex saves so that area effect spells won't take them out, but low enough in level so that they aren't more than an ancillary threat to keep the PCs occupied instead of just concentrating on the dragon.