Does anyone know? I crafted one, but the in-game shift+right-click won't tell me, and it's not in my Dungeon Master's Guide. (Fortunately the Python Rod was, but not the White Rod.)
Yeah - what is it? And the black rod is presumably the evil version of one. The gray rod requires summon nature's ally to craft, so I'd guess it works along those lines, but I can't find a trace of info on the white and black rod's capabilities. Somebody's got to know, right?
This is from Chris Woods at the Atari forums, hope it helps! I made the rods and staffs using the rules for making a magic item from scratch, not just by implementing pre-existing rods/staffs that are in the magic item description. The point was, as mentioned several times in this thread, Craft Rod was gimped beyond beleif. The additions were designed to give players enough incentive to possibly get some use out of it. Quick rehash on the items: White Rod, Minor +1 Light Mace, 25 charges Cure Light, Remove Fear, Prot Evil White Rod +2 Light Mace, 25 Charges Cure Moderate, Searing Light, Magic Circ Evil Black Rod, Minor +1 Light Mace, 25 charges Inflct Light, Cause Fear, Prot Good Black Rod +2 Light Mace, 25 Charges Inflick Moderate, Magic Circle Good, Animate Dead Gray Rod, Minor +1 Club, 25 Charges Nature sAlly I, Goodberry, Obscuring Mist Greay Rod +2 Club, 25 charges Natures Ally III, Sleet Storm, Dominate Animal Please note that any class can use these abilities, so the big advantage is giving your fighter a +2 weapon that lets him/her cast a small set of spells. Chris Woods
Your welcome Grey, but you should really thank Chris, he did all the work. I was just the goffer. :thumbsup: