What would you like to see...

Discussion in 'Models, Animations, and Particle Effects' started by vampiricpuppy, Dec 18, 2006.

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  1. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    theres also that one in the temple guarding the chest :p
     
  2. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    i actually used the low-poly option; as like cujo said; they're going to be rather miniscule...

    using a 64x64 texture since it doesnt really need anything more.

    did a whole bunch of options, as always including a silly vampire/alhoon texture :D

    Would we want a seperate model with 6 tentacles for an ulitharid? or just use a different skin?
     

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  3. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    and another :p
     

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  4. Shiningted

    Shiningted I want my goat back Administrator

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    There'll be a vampire later in KotB if u want to get serious about that: in fact, Iaonnis has already done much of the dlg for the relevant character (not the vampire itself ;) )

    Are the phase spiders now fully operational? Do i get that right? Not just the skins but the critter itself?
    Spike was too modest to mention this was his own idea, and a damn good one. We need fire beetles for later in KotB but a few for the Insect Mound wouldn't go astray.

    Sorry to just come by with requests ;) Damn u guys are doing great work! :thumbsup:
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Apart from the portrait (apparently we've run out of available slots) and the fact that the Blinking (closest thing I could think of to periodically becoming Ethereal - like phase spiders are supposed to) runs out after about 5 rounds, yeah. they don't seem tough enough to me, but their poison is a real killer. ;)
     
  6. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    requests are more productive than me aimlessly modelling :p as much as i enjoy it :)

    Starting work on fire beetle skin :p
     
  7. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    Ok, one fire beetle skin :)

    opinions?

    its 128x128 pixels, and i've included two versions: one with a black alpha, one with an experimental alpha to see how it works :D

    so yeah :p tell me what you think.
     

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  8. Nerik

    Nerik Established Member

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    Looks like I'm going to have to revisit the summoning spells as there's new stuff to add. (IIRC one of the spells can summon fire beetles).

    [slightly OT] Is it true that we've run out of monster/NPC portrait slots? and is there a similar limit on PC slots as well?

    Charles
     
  9. maggit

    maggit Zombie RipTorn Wonka

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    Short answer: Yes. However someone pointed that
    we can simply reduce the varieties of bugbear and
    other shit portraits to one in order to gain new slots.
    Hmmm I wonder if fiddling with the dll could give us
    new slots...
     
  10. Leksey

    Leksey Member

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    Re: What would you like to see...
    I would like to see all this models with animations in game....
    BTW: New version of ToEE models viewer coming soon with support of animation play.
     
  11. maggit

    maggit Zombie RipTorn Wonka

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    Sounds like good news. :D
     
  12. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    It is true for both. I never removed the portraits of the summoned monsters you disabled in your spells though, so those slots can be reused. For PCs, I already have more submitted custom portraits than there are room for. I have a solution for this in the works, but it is on hold while I work on KotB.

    @ioanis76: That guard of yours needs more work I'm afraid. Keep trying.
     
  13. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    This is fantastic news leksey!!! :D keep up the great work

    :dance: :dance: :dance:

    @ioannis; if you're very keen on humanoid creatures; a good research point is human anatomy. It can help with the layout of geometry. With your new model, watch out to make sure that the overcoat tabardy thingy doesnt become too large; consider having it hug the form a bit more perhaps? with a belt maybe? :)

    http://www.computerarts.co.uk/tutorials/3d__and__animation/body_work

    has an interesting tutorial that uses zbrush; but is relevant to any layout of musculature on a human model - it goes very high-res, but the principles can always be applied in texturing as well.
     
    Last edited: Jan 15, 2007
  14. Shiningted

    Shiningted I want my goat back Administrator

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    Now thats what I call service! Thanks Vampiricpuppy!

    Al - portraits are only a problem in ToEE, in KotB we gots pleeeeeeeenty room :D
     
  15. Ax Thrower

    Ax Thrower Blood Lust

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    to model in more faces we could use the helmet/mask approach for the variety as in the drows. just a thought.
     
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